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Shadow Liepard counters

#0510
darkShadow Tier 5
Lobby CP
27,213
Attack
165
Defense
99
HP
15,000
Raid timer
5 min
300s

Caught CP range 944 - 1,055.

Liepard weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Liepard is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Liepard counters

Beating Liepard should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.05 with the best counter, 9:41 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7039:412.056.055.1%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84810:132.166.052.2%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33711:362.466.045.9%
4VolcaronabugfirebugBug BitebugBug Buzz3,63212:052.566.044.2%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,09311:502.516.045.1%
6TogekissfairyflyingfairyCharmfightingAura Sphere3,33212:312.656.042.6%
7MachampfightingfightingCounterfightingDynamic Punch3,05612:262.636.042.9%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,41012:482.716.041.6%
9KleavorbugrockbugFury CutterbugX-Scissor3,14612:592.756.041.1%
10ScizorbugsteelbugFury CutterbugX-Scissor3,00113:212.836.039.9%
11HeracrossbugfightingfightingCounterbugMegahorn3,10113:102.796.040.5%
12Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,89713:082.786.040.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Liepard.

Estimator is how many trainers of this strength the fight needs. Power is the share of Liepard's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSnarl+poisonGunk Shothardest11:322.446.0100%
2darkSnarl+fairyPlay Rough11:282.436.0100%
3fairyCharm+fairyPlay Rough11:272.426.0100%
4fairyCharm+poisonGunk Shot11:272.426.0100%
5darkSnarl+darkPayback11:172.396.0100%
6fairyCharm+darkPayback11:082.366.0100%
7fairyCharm+darkDark Pulse11:062.356.0100%
8darkSnarl+darkDark Pulse11:022.346.094%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Liepard throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharm20+111.5s0.90s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
poisonGunk Shot130-1003.0s1.60s
darkDark PulseSTAB80-503.0s1.40s
fairyPlay Rough90-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9441,181
7/7/79561,196
8/8/89681,211
9/9/99801,226
10/10/109931,241
11/11/111,0051,256
12/12/121,0171,272
13/13/131,0301,287
14/14/141,0421,303
15/15/15hundo1,0551,318

Caught CP range 944 - 1,055, or 1,181 - 1,318 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 944, not at the 993 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 49 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Liepard is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
187
Game Master
Base Defense
106
Game Master
Base Stamina
162
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((187 + 15) x 0.82)165Game Master base Attack, tier CPM
Defensefloor((106 + 15) x 0.82)99Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 162 unused15,000tier HP pool
Lobby CPfloor((187 + 15) x sqrt(106 + 15) x sqrt(15,000) / 10) β€” no CPM term27,213Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Liepard's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.