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Klang counters

#0600
steelTier 3
Lobby CP
13,610
Attack
120
Defense
137
HP
3,600
Raid timer
3 min
180s

Caught CP range 994 - 1,055.

Klang weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Klang is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (4)
  • Resists (11)

It resists poison0.39xnormal0.625xflying0.625xrock0.625xbug0.625xsteel0.625xgrass0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Klang counters

One trainer with counters this good beats Klang alone. Difficulty rating 0.59 with the best counter, 1:44 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:440.592.5226.2%
2GarchompdragongroundgroundMud ShotgroundEarthquake3,9622:100.740.3180.9%
3BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:520.642.6210.4%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2442:090.741.0181.8%
5RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:170.780.8171.5%
6CinderacefirefireFire SpinfirePyroball3,0181:590.682.2197.7%
7MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:110.741.1179.8%
8ChandelureghostfirefireFire SpinfireOverheat3,2682:000.682.3195.8%
9ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:020.702.1192.1%
10VolcaronabugfirefireFire SpinfireOverheat3,6322:030.702.1191.5%
11BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6282:050.712.5187.8%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0592:080.732.4183.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Klang.

Estimator is how many trainers of this strength the fight needs. Power is the share of Klang's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricCharge Beam+electricZap Cannonhardest2:020.702.0100%
2electricThunder Shock+electricThunderbolt2:020.691.8100%
3electricCharge Beam+electricThunderbolt2:020.691.7100%
4steelMetal Sound+electricThunderbolt2:010.691.8100%
5electricThunder Shock+electricZap Cannon2:010.691.9100%
6steelMetal Sound+normalVice Grip2:010.691.1100%
7steelMetal Sound+electricZap Cannon2:010.691.9100%
8electricThunder Shock+normalVice Grip2:010.690.9100%
9electricCharge Beam+normalVice Grip2:000.691.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Klang throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal SoundSTAB4+60.5s0.20s
electricThunder Shock4+70.5s0.20s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricZap Cannon140-1003.5s2.80s
electricThunderbolt80-502.5s1.80s
normalVice Grip35-332.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9941,243
11/11/111,0061,258
12/12/121,0181,273
13/13/131,0311,288
14/14/141,0431,304
15/15/15hundo1,0551,319

Caught CP range 994 - 1,055, or 1,243 - 1,319 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Klang is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
150
Game Master
Base Defense
174
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((150 + 15) x 0.73)120Game Master base Attack, tier CPM
Defensefloor((174 + 15) x 0.73)137Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 155 unused3,600tier HP pool
Lobby CPfloor((150 + 15) x sqrt(174 + 15) x sqrt(3,600) / 10) β€” no CPM term13,610Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Klang's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.