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Inkay counters

#0686
Lobby CP
7,110
Attack
82
Defense
80
HP
3,600
Raid timer
3 min
180s

Caught CP range 486 - 529.

Inkay weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Inkay is weak to bug2.56xfairy1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (15)
  • Double resists (1)

It resists psychic0.24xβ€” bringing one of those is throwing damage away.

Best Inkay counters

One trainer with counters this good beats Inkay alone. Difficulty rating 0.28 with the best counter, 0:49 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickbugBug BitebugBug Buzz3,6320:490.280.0478.5%
2KleavorbugrockbugFury CutterbugX-Scissor3,1460:510.290.3463.1%
3VikavoltbugelectricbugBug BitebugX-Scissor3,1170:510.290.5455.9%
4ScizorbugsteelbugFury CutterbugX-Scissor3,0010:540.310.1433.8%
5HeracrossbugfightingbugFury CutterbugMegahorn3,1010:520.290.5455.3%
6CentiskorchfirebugbugBug BitebugBug Buzz2,9900:560.320.2419.7%
7PinsirbugbugBug BitebugX-Scissor2,9590:550.310.7429.3%
8GolisopodbugwaterbugFury CutterbugX-Scissor3,1620:570.320.0412.4%
9EscavalierbugsteelbugBug BitebugMegahorn2,8890:580.330.2401.9%
10YanmegabugflyingbugBug BitebugBug Buzz2,9460:570.320.6414.2%
11FrosmothicebugbugBug BitebugBug Buzz2,7280:570.320.8411.7%
12DurantbugsteelbugBug BitebugX-Scissor2,6591:000.340.4390.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Inkay.

Estimator is how many trainers of this strength the fight needs. Power is the share of Inkay's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+psychicPsybeamhardest0:530.300.3100%
2psychicPsywave+psychicPsybeam0:530.300.3100%
3flyingPeck+psychicPsybeam0:520.300.5100%
4psychicPsywave+darkNight Slash0:520.290.0100%
5normalTackle+darkNight Slash0:520.290.0100%
6flyingPeck+darkNight Slash0:510.290.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Inkay throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingPeck10+101.0s0.45s
normalTackle5+50.5s0.30s
psychicPsywaveSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
darkNight SlashSTAB45-332.0s1.10s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor486608
11/11/11495619
12/12/12503629
13/13/13512640
14/14/14521651
15/15/15hundo529662

Caught CP range 486 - 529, or 608 - 662 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Inkay is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
98
Game Master
Base Defense
95
Game Master
Base Stamina
142
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((98 + 15) x 0.73)82Game Master base Attack, tier CPM
Defensefloor((95 + 15) x 0.73)80Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 142 unused3,600tier HP pool
Lobby CPfloor((98 + 15) x sqrt(95 + 15) x sqrt(3,600) / 10) β€” no CPM term7,110Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Inkay's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.