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Hoppip counters

#0187
Lobby CP
10,485
Attack
64
Defense
86
HP
15,000
Raid timer
5 min
300s

Caught CP range 308 - 342.

Hoppip weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Hoppip is weak to ice2.56xflying1.6xpoison1.6xrock1.6xfire1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xgrass0.39xfighting0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Hoppip counters

One trainer with counters this good beats Hoppip alone. Difficulty rating 0.75 with the best counter, 3:27 to win.

Trainers1soloable
#AttackerMoveset
1Galarian Darmanitan (Standard)icejoint top pickiceIce FangiceAvalanche3,1053:270.753.8146.9%
2Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,5503:340.772.5142.2%
3MamoswineicegroundicePowder SnowiceAvalanche3,3283:440.814.3136.0%
4GlaceoniceiceFrost BreathiceAvalanche3,1263:520.843.5130.9%
5WeaviledarkiceiceIce ShardiceAvalanche3,0053:520.844.6131.1%
6CetitaniceiceIce ShardiceAvalanche3,1134:150.922.9119.4%
7VanilluxeiceiceFrost BreathiceAvalanche2,8224:110.914.0121.1%
8JynxicepsychiciceFrost BreathiceAvalanche2,5554:110.915.1121.0%
9FrosmothicebugicePowder SnowiceIce Beam2,7284:220.953.9116.2%
10Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8274:220.954.0116.3%
11AvaluggiceiceIce FangiceAvalanche3,1984:340.992.7110.8%
12Hisuian AvaluggicerockicePowder SnowiceBlizzard3,4574:361.003.9110.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hoppip.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hoppip's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassBullet Seed+fairyDazzling Gleamhardest3:490.833.9100%
2normalTackle+fairyDazzling Gleam3:480.833.9100%
3grassBullet Seed+grassGrass Knot3:470.824.1100%
4normalTackle+grassGrass Knot3:470.824.2100%
5grassBullet Seed+grassSeed Bomb3:460.822.8100%
6normalTackle+grassSeed Bomb3:460.823.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Hoppip throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
grassSeed BombSTAB55-332.0s1.10s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor308385
11/11/11315393
12/12/12321402
13/13/13328411
14/14/14335419
15/15/15hundo342428

Caught CP range 308 - 342, or 385 - 428 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Hoppip is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
67
Game Master
Base Defense
94
Game Master
Base Stamina
111
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((67 + 15) x 0.79)64Game Master base Attack, tier CPM
Defensefloor((94 + 15) x 0.79)86Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 111 unused15,000tier HP pool
Lobby CPfloor((67 + 15) x sqrt(94 + 15) x sqrt(15,000) / 10) β€” no CPM term10,485Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Hoppip's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.