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PoGoBud

Hoopa counters

Lobby CP
9,608
HP
600
Timer
3:00
Attack
164
Defense
120
Difficulty
0.05
Pokebattler scale

Beating Hoopa should take 1 trainer with level 40 counters. Caught CP 1,836-1,919.

Weak toghost2.56xdark2.56x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Weather

★ boosts a type this boss is weak to

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Ghost Mega — most top counters attack with Ghost

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Hoopa counters are Mega Gengar, Necrozma (Dawn Wings), Shadow Absol, Shadow Giratina (Origin), Shadow Hydreigon & Shadow Salamence.

Suggested party of sixat most one Mega
  1. M. Gengar
  2. Necrozma (Dawn Wings)
  3. S. Absol
  4. S. Giratina (Origin)
  5. S. Hydreigon
  6. S. Salamence

2 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GengarMegapartyShadow Claw / Shadow Ball0.050:09
  2. 2Mega AbsolMegaSnarl / Brutal Swing0.050:09
  3. 3Mega HoundoomMegaSnarl / Dark Pulse+0.050:09
  4. 4Necrozma (Dawn Wings)LegendarypartyPsycho Cut / Moongeist Beam0.050:10
  5. 5Shadow AbsolShadowpartySnarl / Brutal Swing0.060:10
  6. 6Shadow Giratina (Origin)ShadowLegendarypartyShadow Claw / Shadow Force0.060:11
  7. 7Shadow HydreigonShadowpartyBite / Brutal Swing0.060:11
  8. 8Shadow SalamenceShadowpartyBite / Brutal Swing0.060:11
  9. 9Shadow TyranitarShadowBite / Brutal Swing0.060:11
  10. 10Shadow DarkraiShadowLegendaryFeint Attack / Shadow Ball0.060:11

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Raid alerts…

Top 15 Hoopa counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Gengarghostpoisonjoint top pickghostShadow ClawghostShadow Ball4,3360:090.050.05069.8%
2Mega AbsoldarkdarkSnarldarkBrutal Swing3,3010:090.050.04844.4%
3Mega HoundoomdarkfiredarkSnarldarkDark Pulse+3,8420:090.050.04821.9%
4Necrozma (Dawn Wings)psychicghostpsychicPsycho CutghostMoongeist Beam4,0990:100.050.04467.1%
5Shadow AbsoldarkdarkSnarldarkBrutal Swing2,5260:100.060.04282.8%
6Shadow Giratina (Origin)ghostdragonghostShadow ClawghostShadow Force3,6830:110.060.04033.1%
7Shadow HydreigondarkdragondarkBitedarkBrutal Swing3,6250:110.060.04029.4%
8Shadow SalamencedragonflyingdarkBitedarkBrutal Swing3,7490:110.060.04022.0%
9Shadow TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:110.060.03988.8%
10Shadow DarkraidarkdarkFeint AttackghostShadow Ball3,7390:110.060.03963.4%
11Shadow WeaviledarkicedarkSnarldarkFoul Play3,0050:110.060.03892.7%
12Mega TyranitarrockdarkdarkBitedarkBrutal Swing5,3470:110.060.03854.8%
13Shadow HoundoomdarkfiredarkSnarldarkFoul Play2,6350:110.060.03851.4%
14DarkraidarkdarkSnarldarkFoul Play3,7390:110.060.03797.7%
15TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:120.060.03764.9%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Hoopa.

Estimator is how many trainers of this strength the fight needs. Power is the share of Hoopa's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Hoopa weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Double weak (2)
  • Neutral (12)
  • Resists (3)
  • Double resists (1)

It resists fighting0.24xnormal0.39xpoison0.625xpsychic0.625x— bringing one of those is throwing damage away.

What Hoopa throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
psychicPsychicSTAB95-503.0s1.50s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8362,295
11/11/111,8522,316
12/12/121,8692,336
13/13/131,8862,357
14/14/141,9022,378
15/15/15hundo1,9192,399

Caught CP range 1,836 - 1,919, or 2,295 - 2,399 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

From the raid schedule, refreshed daily.

Hoopa is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Tier 1: 600 HP, 3:00 timer, boss Attack 164 / Defense 120 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Gengar
ghostpoisonmega
Shadow Claw / Shadow Ball
0.050:090.0
2
Mega Absol
darkmega
Snarl / Brutal Swing
0.050:090.0
3
Mega Houndoom
darkfiremega
Snarl / Dark Pulse+
0.050:090.0
4
Necrozma (Dawn Wings)
psychicghost
Psycho Cut / Moongeist Beam
0.050:100.0
5
Shadow Absol
darkshadow
Snarl / Brutal Swing
0.060:100.0
6
Shadow Giratina (Origin)
ghostdragonshadow
Shadow Claw / Shadow Force
0.060:110.0
7
Shadow Hydreigon
darkdragonshadow
Bite / Brutal Swing
0.060:110.0
8
Shadow Salamence
dragonflyingshadow
Bite / Brutal Swing
0.060:110.0
9
Shadow Tyranitar
rockdarkshadow
Bite / Brutal Swing
0.060:110.0
10
Shadow Darkrai
darkshadow
Feint Attack / Shadow Ball
0.060:110.0
11
Shadow Weavile
darkiceshadow
Snarl / Foul Play
0.060:110.0
12
Mega Tyranitar
rockdarkmega
Bite / Brutal Swing
0.060:110.0
13
Shadow Houndoom
darkfireshadow
Snarl / Foul Play
0.060:110.0
14
Darkrai
dark
Snarl / Foul Play
0.060:110.0
15
Tyranitar
rockdark
Bite / Brutal Swing
0.060:120.0
16
Hydreigon
darkdragon
Bite / Brutal Swing
0.060:120.0
17
Mega Salamence
dragonflyingmega
Bite / Brutal Swing
0.060:120.0
18
Shadow Giratina (Altered)
ghostdragonshadow
Shadow Claw / Shadow Force
0.070:120.0
19
Giratina (Origin)
ghostdragon
Shadow Claw / Shadow Force
0.070:120.0
20
Zoroark
dark
Snarl / Foul Play
0.070:120.0
21
Hisuian Zoroark
normalghost
Snarl / Shadow Ball
0.070:120.0
22
Chandelure
ghostfire
Hex / Shadow Ball
0.070:120.0
23
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Shadow Ball
0.070:120.0
24
Polteageist
ghost
Sucker Punch / Shadow Ball
0.070:120.0
25
Shadow Honchkrow
darkflyingshadow
Snarl / Dark Pulse
0.070:120.0
26
Shadow Alolan Muk
poisondarkshadow
Snarl / Brutal Swing
0.070:130.0
27
Absol
dark
Snarl / Brutal Swing
0.070:130.0
28
Mega Mewtwo Y
psychicmega
Psycho Cut / Shadow Ball
0.070:130.0
29
Shadow Hisuian Typhlosion
fireghostshadow
Hex / Shadow Ball
0.070:130.1
30
Mega Banette
ghostmega
Hex / Shadow Ball
0.070:130.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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