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Guzzlord counters

#0799
Lobby CP
5,309
Attack
121
Defense
68
HP
600
Raid timer
3 min
180s

Caught CP range 1,565 - 1,650.

Guzzlord weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Guzzlord is weak to fairy2.56xfighting1.6xbug1.6xice1.6xdragon1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (6)
  • Resists (7)

It resists psychic0.39xghost0.625xfire0.625xwater0.625xgrass0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Guzzlord counters

One trainer with counters this good beats Guzzlord alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Togekissfairyflyingjoint top pickfairyCharmfightingAura Sphere3,3320:090.050.04589.4%
2BearticicefairyCharmfairyPlay Rough3,0420:090.050.04765.0%
3SylveonfairyfairyCharmfairyDraining Kiss3,0690:100.060.04359.9%
4AlakazampsychicfightingCounterfairyDazzling Gleam3,0570:090.050.05011.5%
5LucariofightingsteelfightingForce PalmfightingAura Sphere2,7030:100.060.04359.9%
6GranbullfairyfairyCharmfairyPlay Rough2,5520:100.060.04351.2%
7PrimarinawaterfairyfairyCharmfairyDisarming Voice3,2000:100.060.04359.9%
8HaxorusdragondragonDragon TaildragonBreaking Swipe3,5930:090.050.04718.6%
9MeowscaradagrassdarkfairyCharmfairyPlay Rough2,8250:100.050.04541.6%
10HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8290:100.060.04355.5%
11GarchompdragongrounddragonDragon TaildragonOutrage3,9620:100.060.04359.9%
12ClefablefairyfairyCharmfairyDazzling Gleam2,4370:110.060.04132.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Guzzlord.

Estimator is how many trainers of this strength the fight needs. Power is the share of Guzzlord's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSnarl+darkCrunchhardest0:100.050.0100%
2dragonDragon Tail+darkCrunch0:100.050.0100%
3dragonDragon Tail+poisonSludge Bomb0:100.050.0100%
4darkSnarl+darkBrutal Swing0:090.050.0100%
5darkSnarl+poisonSludge Bomb0:090.050.0100%
6dragonDragon Tail+darkBrutal Swing0:090.050.0100%
7darkSnarl+dragonDragon Claw0:090.050.0100%
8dragonDragon Tail+dragonDragon Claw0:090.050.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Guzzlord throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
darkBrutal SwingSTAB65-332.0s1.30s
dragonDragon ClawSTAB45-331.5s0.90s
poisonSludge Bomb85-502.5s1.30s
darkCrunchSTAB65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5651,956
11/11/111,5811,977
12/12/121,5981,998
13/13/131,6152,019
14/14/141,6322,041
15/15/15hundo1,6502,062

Caught CP range 1,565 - 1,650, or 1,956 - 2,062 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Guzzlord is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
188
Game Master
Base Defense
99
Game Master
Base Stamina
440
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((188 + 15) x 0.5974)121Game Master base Attack, tier CPM
Defensefloor((99 + 15) x 0.5974)68Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 440 unused600tier HP pool
Lobby CPfloor((188 + 15) x sqrt(99 + 15) x sqrt(600) / 10) β€” no CPM term5,309Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Guzzlord's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.