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Mega Greninja counters

#0658
waterdarkMega Legendary
Lobby CP
65,771
Attack
248
Defense
154
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,443 - 1,516 (a Mega raid hands you Greninja).

Mega Greninja weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Greninja is weak to fighting1.6xbug1.6xgrass1.6xelectric1.6xfairy1.6x

  • Weak (5)
  • Neutral (6)
  • Resists (7)

It resists psychic0.39xghost0.625xsteel0.625xfire0.625xwater0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Greninja counters

Beating Mega Greninja should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.23 with the best counter, 15:00 to win.

Trainers4small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32415:003.236.033.8%
2Hisuian Decidueyegrassfightingjoint top pickgrassMagical LeaffightingAura Sphere2,89715:093.266.033.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33715:213.306.033.0%
4LucariofightingsteelfightingForce PalmfightingAura Sphere2,70314:523.206.034.1%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,09315:163.286.033.2%
6MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82515:463.396.032.2%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95416:423.596.030.4%
8TogekissfairyflyingfairyCharmfightingAura Sphere3,33216:483.626.030.2%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,75716:353.576.030.6%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,07916:263.536.030.9%
11TangrowthgrassgrassVine WhipgrassPower Whip3,03017:143.716.029.4%
12RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97116:493.626.030.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Greninja.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Greninja's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+waterHydro Pumphardest16:053.466.099%
2waterWater Shuriken+waterHydro Pump16:033.456.090%
3waterBubble+waterHydro Pump16:023.456.099%
4waterWater Shuriken+waterSurf+15:573.436.0100%
5darkFeint Attack+waterSurf+15:533.426.0100%
6waterBubble+waterSurf+15:483.406.0100%
7waterWater Shuriken+flyingAerial Ace15:113.276.0100%
8waterBubble+flyingAerial Ace15:093.266.099%
9darkFeint Attack+flyingAerial Ace15:063.256.096%
10darkFeint Attack+waterSurf14:493.196.0100%
11waterBubble+waterSurf14:463.186.099%
12waterWater Shuriken+waterSurf14:443.176.0100%
13darkFeint Attack+darkNight Slash14:243.106.086%
14waterWater Shuriken+darkNight Slash14:243.106.096%
15waterBubble+darkNight Slash14:233.096.089%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Greninja throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
waterBubbleSTAB10+121.0s0.55s
waterWater ShurikenSTAB9+141.0s0.90s

Charged moves

MovePowerEnergyDurationHits at
waterSurf+STAB130-1001.5s1.20s
waterSurfSTAB60-501.5s1.20s
waterHydro PumpSTAB135-1003.5s1.10s
darkNight SlashSTAB45-332.0s1.10s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4431,804
11/11/111,4581,822
12/12/121,4721,840
13/13/131,4871,859
14/14/141,5021,877
15/15/15hundo1,5161,896

Caught CP range 1,443 - 1,516, or 1,804 - 1,896 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Greninja is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
299
Game Master
Base Defense
180
Game Master
Base Stamina
176
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((299 + 15) x 0.79)248Game Master base Attack, tier CPM
Defensefloor((180 + 15) x 0.79)154Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 176 unused22,500tier HP pool
Lobby CPfloor((299 + 15) x sqrt(180 + 15) x sqrt(22,500) / 10) β€” no CPM term65,771Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Greninja's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.