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Golem counters

#0076
Lobby CP
46,645
Attack
222
Defense
209
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,608 - 1,685.

Golem weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Golem is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Golem counters

Beating Golem should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.48 with the best counter, 11:26 to win.

Trainers3small group
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32411:262.486.044.4%
2Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,01811:272.496.044.3%
3ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95412:342.736.040.3%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20012:092.646.041.7%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82512:042.626.042.0%
6SwampertwatergroundwaterWater GunwaterHydro Cannon2,97412:382.756.040.1%
7InteleonwaterwaterWater GunwaterHydro Cannon2,96411:552.596.042.5%
8TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,93413:102.866.038.5%
9SamurottwaterwaterWaterfallwaterHydro Cannon2,82612:412.766.040.0%
10BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62812:442.776.039.8%
11DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,77512:492.796.039.5%
12GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65412:352.736.040.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Golem.

Estimator is how many trainers of this strength the fight needs. Power is the share of Golem's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+rockStone Edgehardest12:172.676.0100%
2groundMud-Slap+groundEarthquake12:142.666.0100%
3groundMud Shot+groundEarthquake12:122.656.0100%
4groundMud-Slap+rockStone Edge12:062.636.0100%
5rockRock Throw+rockStone Edge12:052.636.0100%
6rockRock Throw+groundEarthquake12:052.636.0100%
7rockRock Throw+rockAncient Power12:002.616.0100%
8groundMud-Slap+rockAncient Power11:562.596.0100%
9groundMud Shot+rockAncient Power11:562.596.0100%
10groundMud Shot+rockRock Blast11:532.586.0100%
11rockRock Throw+rockRock Blast11:532.586.0100%
12groundMud-Slap+rockRock Blast11:532.586.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Golem throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud-SlapSTAB19+131.5s1.25s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
groundEarthquakeSTAB140-1003.5s2.60s
rockRock BlastSTAB50-332.0s1.50s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6082,010
11/11/111,6232,029
12/12/121,6392,049
13/13/131,6542,068
14/14/141,6692,087
15/15/15hundo1,6852,106

Caught CP range 1,608 - 1,685, or 2,010 - 2,106 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Golem is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
211
Game Master
Base Defense
198
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((211 + 15) x 0.985)222Game Master base Attack, tier CPM
Defensefloor((198 + 15) x 0.985)209Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 190 unused20,000tier HP pool
Lobby CPfloor((211 + 15) x sqrt(198 + 15) x sqrt(20,000) / 10) β€” no CPM term46,645Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Golem's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.