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Golem counters

#0076
Lobby CP
19,790
Attack
164
Defense
155
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,608 - 1,685.

Golem weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Golem is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Golem counters

One trainer with counters this good beats Golem alone. Difficulty rating 0.47 with the best counter, 1:23 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9641:230.473.6283.6%
2Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3241:300.512.4262.1%
3QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0181:300.512.5261.1%
4ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9541:360.551.6244.8%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2001:320.522.9256.3%
6MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8251:330.533.4252.8%
7KinglerwaterwaterBubblewaterCrabhammer2,8291:320.533.9254.5%
8GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6541:320.533.9254.3%
9TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9341:430.591.8228.5%
10SwampertwatergroundwaterWater GunwaterHydro Cannon2,9741:400.572.4234.1%
11RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9711:340.543.7248.8%
12DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7751:380.563.0239.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Golem.

Estimator is how many trainers of this strength the fight needs. Power is the share of Golem's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+rockStone Edgehardest1:320.522.9100%
2groundMud Shot+groundEarthquake1:310.523.0100%
3groundMud-Slap+groundEarthquake1:310.523.4100%
4rockRock Throw+rockStone Edge1:310.523.0100%
5groundMud-Slap+rockStone Edge1:310.523.3100%
6rockRock Throw+groundEarthquake1:310.523.2100%
7groundMud Shot+rockRock Blast1:310.522.0100%
8rockRock Throw+rockRock Blast1:300.512.2100%
9groundMud-Slap+rockAncient Power1:300.512.3100%
10groundMud Shot+rockAncient Power1:300.512.0100%
11rockRock Throw+rockAncient Power1:300.512.3100%
12groundMud-Slap+rockRock Blast1:290.512.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Golem throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud-SlapSTAB19+131.5s1.25s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
groundEarthquakeSTAB140-1003.5s2.60s
rockRock BlastSTAB50-332.0s1.50s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6082,010
11/11/111,6232,029
12/12/121,6392,049
13/13/131,6542,068
14/14/141,6692,087
15/15/15hundo1,6852,106

Caught CP range 1,608 - 1,685, or 2,010 - 2,106 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Golem is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
211
Game Master
Base Defense
198
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((211 + 15) x 0.73)164Game Master base Attack, tier CPM
Defensefloor((198 + 15) x 0.73)155Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 190 unused3,600tier HP pool
Lobby CPfloor((211 + 15) x sqrt(198 + 15) x sqrt(3,600) / 10) β€” no CPM term19,790Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Golem's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.