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Gliscor counters

#0472
Lobby CP
18,473
Attack
146
Defense
173
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,464 - 1,538.

Gliscor weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Gliscor is weak to ice2.56xwater1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (11)
  • Resists (5)

It resists ground0.39xfighting0.625xpoison0.625xbug0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Gliscor counters

One trainer with counters this good beats Gliscor alone. Difficulty rating 0.59 with the best counter, 1:44 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,5501:440.592.4225.0%
2Galarian Darmanitan (Standard)icejoint top pickiceIce FangiceAvalanche3,1051:420.583.0230.7%
3MamoswineicegroundicePowder SnowiceAvalanche3,3281:470.612.7218.5%
4WeaviledarkiceiceIce ShardiceTriple Axel3,0051:520.643.1209.6%
5GlaceoniceiceFrost BreathiceAvalanche3,1261:550.653.0204.8%
6CetitaniceicePowder SnowiceAvalanche3,1132:020.692.3192.6%
7VanilluxeiceiceFrost BreathiceAvalanche2,8222:050.713.3188.2%
8AvaluggiceiceIce FangiceAvalanche3,1982:130.762.2176.3%
9JynxicepsychiciceFrost BreathiceAvalanche2,5552:020.704.1192.3%
10AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8022:120.752.7177.4%
11Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8272:080.733.6183.1%
12Hisuian AvaluggicerockicePowder SnowiceBlizzard3,4572:170.782.5171.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Gliscor.

Estimator is how many trainers of this strength the fight needs. Power is the share of Gliscor's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+groundEarthquakehardest1:530.644.1100%
2groundSand Attack+groundEarthquake1:520.644.0100%
3flyingWing Attack+groundEarthquake1:520.644.1100%
4groundSand Attack+flyingAcrobatics1:500.633.2100%
5flyingWing Attack+flyingAcrobatics1:500.633.5100%
6bugFury Cutter+groundSand Tomb1:500.622.1100%
7groundSand Attack+groundSand Tomb1:500.622.1100%
8flyingWing Attack+darkNight Slash1:490.622.0100%
9bugFury Cutter+flyingAcrobatics1:490.623.2100%
10bugFury Cutter+darkNight Slash1:490.621.7100%
11bugFury Cutter+flyingAerial Ace1:490.622.4100%
12flyingWing Attack+flyingAerial Ace1:490.622.5100%
13flyingWing Attack+groundSand Tomb1:490.622.2100%
14groundSand Attack+flyingAerial Ace1:490.622.4100%
15groundSand Attack+darkNight Slash1:490.621.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Gliscor throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingWing AttackSTAB10+111.0s0.75s
groundSand AttackSTAB4+70.5s0.30s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
flyingAcrobaticsSTAB100-1002.0s0.60s
groundEarthquakeSTAB140-1003.5s2.60s
flyingAerial AceSTAB55-332.5s2.00s
darkNight Slash45-332.0s1.10s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4641,831
11/11/111,4791,849
12/12/121,4941,867
13/13/131,5081,886
14/14/141,5231,904
15/15/15hundo1,5381,923

Caught CP range 1,464 - 1,538, or 1,831 - 1,923 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Gliscor is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
185
Game Master
Base Defense
222
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((185 + 15) x 0.73)146Game Master base Attack, tier CPM
Defensefloor((222 + 15) x 0.73)173Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 181 unused3,600tier HP pool
Lobby CPfloor((185 + 15) x sqrt(222 + 15) x sqrt(3,600) / 10) β€” no CPM term18,473Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Gliscor's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.