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Glimmet counters

#0969
Lobby CP
26,987
Attack
159
Defense
94
HP
15,000
Raid timer
5 min
300s

Caught CP range 900 - 959.

Glimmet weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Glimmet is weak to ground2.56xsteel1.6xwater1.6xpsychic1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (8)
  • Resists (6)

It resists poison0.39xnormal0.625xflying0.625xbug0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Glimmet counters

One trainer with counters this good beats Glimmet alone. Difficulty rating 0.84 with the best counter, 3:51 to win.

Trainers1soloable
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2443:510.844.1131.6%
2GarchompdragongroundgroundMud ShotgroundEarth Power3,9624:010.875.1126.2%
3RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7334:110.914.5120.9%
4MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3284:030.886.0125.0%
5RhydongroundrockgroundMud-SlapgroundEarthquake3,1794:330.995.3111.6%
6GolurkgroundghostgroundMud-SlapgroundEarth Power2,8544:361.005.8110.3%
7MudsdalegroundgroundMud-SlapgroundEarthquake3,0464:471.046.0105.8%
8DonphangroundgroundMud-SlapgroundEarthquake3,0134:491.056.0105.2%
9GolemrockgroundgroundMud-SlapgroundEarthquake2,9494:511.055.6104.6%
10HippowdongroundgroundSand AttackgroundEarth Power3,0854:581.085.8101.9%
11KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0464:491.056.0105.4%
12SandacondagroundgroundMud-SlapgroundEarth Power2,7905:021.096.0100.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Glimmet.

Estimator is how many trainers of this strength the fight needs. Power is the share of Glimmet's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+fairyDazzling Gleamhardest4:160.935.9100%
2rockSmack Down+fairyDazzling Gleam4:160.935.9100%
3rockRock Throw+poisonSludge Wave4:090.904.5100%
4rockSmack Down+poisonSludge Wave4:090.904.5100%
5rockRock Throw+rockPower Gem4:090.905.0100%
6rockSmack Down+rockPower Gem4:090.905.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Glimmet throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
rockSmack DownSTAB13+71.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge WaveSTAB105-1003.0s1.80s
rockPower GemSTAB80-503.0s2.05s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9001,126
11/11/119121,140
12/12/129241,155
13/13/139361,170
14/14/149471,185
15/15/15hundo9591,200

Caught CP range 900 - 959, or 1,126 - 1,200 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Glimmet is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
187
Game Master
Base Defense
104
Game Master
Base Stamina
134
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((187 + 15) x 0.79)159Game Master base Attack, tier CPM
Defensefloor((104 + 15) x 0.79)94Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 134 unused15,000tier HP pool
Lobby CPfloor((187 + 15) x sqrt(104 + 15) x sqrt(15,000) / 10) β€” no CPM term26,987Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Glimmet's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.