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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Glastrier counters

#0896
iceTier 1
Lobby CP
9,862
Attack
155
Defense
142
HP
600
Raid timer
3 min
180s

Caught CP range 2,137 - 2,226.

Glastrier weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Glastrier is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Glastrier counters

One trainer with counters this good beats Glastrier alone. Difficulty rating 0.11 with the best counter, 0:20 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7910:200.110.02217.4%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,7030:190.110.12240.0%
3TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:210.120.02058.3%
4GigalithrocknormalLock-OnrockMeteor Beam3,2280:210.110.02118.3%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3370:210.120.02097.9%
6BlazikenfirefightingfireEmberfightingAura Sphere2,8480:200.110.12149.5%
7EmboarfirefightingfightingLow KickfireBlast Burn2,9820:220.120.01997.9%
8VolcaronabugfirebugBug BitefireOverheat3,6320:230.130.01901.2%
9CinderacefirefireEmberfirePyroball3,0180:220.120.01974.4%
10TyphlosionfirefireEmberfireBlast Burn2,8890:230.130.01917.1%
11GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:220.120.01974.4%
12RampardosrockrockSmack DownrockRock Slide3,2980:210.120.32056.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Glastrier.

Estimator is how many trainers of this strength the fight needs. Power is the share of Glastrier's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+iceIcy Windhardest0:200.110.0100%
2normalTake Down+groundBulldoze0:200.110.1100%
3normalTackle+iceIcy Wind0:200.110.0100%
4normalTake Down+iceAvalanche0:200.110.0100%
5normalTackle+groundBulldoze0:200.110.1100%
6normalTackle+iceAvalanche0:200.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Glastrier throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
groundBulldoze80-503.5s2.60s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1372,672
11/11/112,1552,694
12/12/122,1722,716
13/13/132,1902,738
14/14/142,2082,760
15/15/15hundo2,2262,782

Caught CP range 2,137 - 2,226, or 2,672 - 2,782 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Glastrier is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
246
Game Master
Base Defense
223
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((246 + 15) x 0.5974)155Game Master base Attack, tier CPM
Defensefloor((223 + 15) x 0.5974)142Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 225 unused600tier HP pool
Lobby CPfloor((246 + 15) x sqrt(223 + 15) x sqrt(600) / 10) β€” no CPM term9,862Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Glastrier's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.