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Glaceon counters

#0471
iceTier 3
Lobby CP
22,515
Attack
184
Defense
160
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,706 - 1,786.

Glaceon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Glaceon is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Glaceon counters

One trainer with counters this good beats Glaceon alone. Difficulty rating 0.69 with the best counter, 2:02 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7032:020.694.0192.4%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7912:150.772.6173.8%
3BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:100.744.1179.9%
4VolcaronabugfirefireFire SpinfireOverheat3,6322:190.793.1168.4%
5CinderacefirefireFire SpinfirePyroball3,0182:200.803.8168.0%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2502:280.843.1158.5%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,0592:270.833.7160.1%
8ChandelureghostfirefireFire SpinfireOverheat3,2682:250.834.3161.9%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1052:260.834.5160.9%
10EmboarfirefightingfireEmberfireBlast Burn2,9822:300.864.0156.1%
11ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:250.835.1161.6%
12IncineroarfiredarkfireFire FangfireBlast Burn2,9962:350.883.6151.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Glaceon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Glaceon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceFrost Breath+iceIce Beamhardest2:160.783.8100%
2iceFrost Breath+iceAvalanche2:160.784.0100%
3iceIce Shard+iceIce Beam2:160.783.7100%
4iceIce Shard+iceAvalanche2:160.774.0100%
5iceIce Shard+iceIcy Wind2:150.772.7100%
6iceFrost Breath+iceIcy Wind2:150.772.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Glaceon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceFrost BreathSTAB11+91.0s0.55s
iceIce ShardSTAB10+101.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
iceAvalancheSTAB85-502.5s1.50s
iceIce BeamSTAB95-503.5s1.50s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7062,133
11/11/111,7222,153
12/12/121,7382,173
13/13/131,7542,193
14/14/141,7702,213
15/15/15hundo1,7862,233

Caught CP range 1,706 - 1,786, or 2,133 - 2,233 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Glaceon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
205
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.73)184Game Master base Attack, tier CPM
Defensefloor((205 + 15) x 0.73)160Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 163 unused3,600tier HP pool
Lobby CPfloor((238 + 15) x sqrt(205 + 15) x sqrt(3,600) / 10) β€” no CPM term22,515Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Glaceon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.