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Mega Gengar counters

#0094
ghostpoisonMega Legendary
Lobby CP
79,872
Attack
287
Defense
169
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,566 - 1,644 (a Mega raid hands you Gengar).

Mega Gengar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Gengar is weak to ground1.6xghost1.6xpsychic1.6xdark1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (5)
  • Double resists (1)

It resists fighting0.24xnormal0.39xpoison0.39xbug0.39xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Gengar counters

Mega Gengar needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.00 with the best counter, 18:37 to win.

Trainers5full lobby
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96218:374.006.027.2%
2Hisuian Zoroarknormalghostjoint top pickghostShadow ClawghostShadow Ball2,61518:143.926.027.8%
3Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,79118:404.016.027.2%
4Salamencedragonflyingjoint top pickdarkBitedarkBrutal Swing3,74918:404.026.027.2%
5HydreigondarkdragondarkBitedarkBrutal Swing3,62518:354.006.027.3%
6TyranitarrockdarkdarkBitedarkBrutal Swing3,83418:504.056.026.9%
7GengarghostpoisonghostLickghostShadow Ball2,87819:104.126.026.5%
8Alolan MukpoisondarkdarkSnarldarkBrutal Swing2,75720:234.386.024.9%
9RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73320:394.446.024.6%
10ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24420:404.456.024.5%
11KingambitdarksteeldarkSnarldarkFoul Play3,61420:464.476.024.4%
12AlakazampsychicpsychicPsycho CutpsychicPsychic3,05720:274.406.024.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Gengar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Gengar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkSucker Punch+fightingFocus Blasthardest20:584.516.0100%
2ghostShadow Claw+fightingFocus Blast20:464.476.093%
3ghostHex+fightingFocus Blast20:404.456.092%
4ghostShadow Claw+ghostShadow Ball18:384.016.0100%
5darkSucker Punch+ghostShadow Ball18:354.006.099%
6ghostHex+ghostShadow Ball18:123.926.099%
7darkSucker Punch+poisonSludge Bomb17:413.806.0100%
8ghostShadow Claw+poisonSludge Bomb17:383.796.0100%
9ghostHex+poisonSludge Bomb17:353.786.0100%
10ghostShadow Claw+fightingDrain Punch17:173.726.0100%
11darkSucker Punch+fightingDrain Punch17:173.726.0100%
12ghostHex+fightingDrain Punch17:133.706.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Gengar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostShadow ClawSTAB6+40.5s0.05s
darkSucker Punch5+60.5s0.10s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
ghostShadow BallSTAB100-503.0s2.40s
fightingFocus Blast140-1003.5s3.00s
fightingDrain Punch50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5661,958
11/11/111,5821,977
12/12/121,5971,997
13/13/131,6132,016
14/14/141,6282,036
15/15/15hundo1,6442,055

Caught CP range 1,566 - 1,644, or 1,958 - 2,055 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Gengar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
349
Game Master
Base Defense
199
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((349 + 15) x 0.79)287Game Master base Attack, tier CPM
Defensefloor((199 + 15) x 0.79)169Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 155 unused22,500tier HP pool
Lobby CPfloor((349 + 15) x sqrt(199 + 15) x sqrt(22,500) / 10) β€” no CPM term79,872Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Gengar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.