Skip to content
PoGoBud
Raid alerts…

Shadow Garbodor counters

#0569
poisonShadow Tier 5
Lobby CP
32,116
Attack
160
Defense
146
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,218 - 1,339.

Garbodor weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Garbodor is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Garbodor counters

Beating Garbodor should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.56 with the best counter, 16:49 to win.

Trainers4small group
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,24416:493.564.531.7%
2Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,79117:123.644.231.0%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96217:013.605.031.3%
4AlakazampsychicpsychicConfusionpsychicPsychic3,05716:293.496.032.3%
5EspeonpsychicpsychicConfusionpsychicPsychic3,17016:563.585.931.5%
6MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32817:393.745.230.2%
7RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73318:133.864.229.3%
8GalladepsychicfightingpsychicConfusionpsychicPsychic3,09318:013.815.629.6%
9GolurkgroundghostgroundMud-SlapgroundEarth Power2,85419:404.164.427.1%
10BeheeyempsychicpsychicConfusionpsychicPsychic2,75319:194.095.927.6%
11DelphoxfirepsychicpsychicZen HeadbuttpsychicPsychic3,05919:474.195.527.0%
12RhydongroundrockgroundMud-SlapgroundEarthquake3,17919:564.224.526.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Garbodor.

Estimator is how many trainers of this strength the fight needs. Power is the share of Garbodor's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugInfestation+poisonGunk Shothardest17:363.725.9100%
2bugInfestation+grassSeed Bomb17:223.685.9100%
3normalTake Down+poisonGunk Shot17:143.655.8100%
4normalTake Down+grassSeed Bomb17:103.635.8100%
5bugInfestation+normalBody Slam17:063.625.8100%
6normalTake Down+normalBody Slam16:533.585.7100%
7normalTake Down+poisonAcid Spray16:263.483.0100%
8bugInfestation+poisonAcid Spray16:253.483.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Garbodor throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugInfestation9+131.0s0.75s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
grassSeed Bomb55-332.0s1.10s
normalBody Slam50-332.0s1.30s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,2181,522
7/7/71,2311,539
8/8/81,2441,556
9/9/91,2581,572
10/10/101,2711,589
11/11/111,2851,606
12/12/121,2981,623
13/13/131,3121,640
14/14/141,3261,657
15/15/15hundo1,3391,675

Caught CP range 1,218 - 1,339, or 1,522 - 1,675 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,218, not at the 1,271 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 53 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Garbodor is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
181
Game Master
Base Defense
164
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((181 + 15) x 0.82)160Game Master base Attack, tier CPM
Defensefloor((164 + 15) x 0.82)146Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((181 + 15) x sqrt(164 + 15) x sqrt(15,000) / 10) β€” no CPM term32,116Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Garbodor's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.