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Florges counters

#0671
fairyTier 3
Lobby CP
21,919
Attack
165
Defense
189
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,767 - 1,848.

Florges weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Florges is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Florges counters

One trainer with counters this good beats Florges alone. Difficulty rating 0.91 with the best counter, 2:39 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7912:390.912.2147.5%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2503:001.023.2130.6%
3LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7032:551.005.2133.9%
4KingambitdarksteelsteelMetal ClawsteelIron Head3,6143:141.102.9121.2%
5RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9713:031.043.8127.9%
6ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2443:071.064.7125.6%
7RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9513:161.123.0119.8%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9463:141.114.4120.8%
9DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0673:171.124.0118.9%
10GengarghostpoisonghostLickpoisonSludge Bomb2,8783:181.135.2118.3%
11ScizorbugsteelsteelBullet PunchsteelIron Head3,0013:361.233.3108.9%
12MagnezoneelectricsteelsteelMetal SoundsteelFlash Cannon3,2053:411.263.5106.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Florges.

Estimator is how many trainers of this strength the fight needs. Power is the share of Florges's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+psychicPsychichardest3:041.053.893%
2fairyFairy Wind+psychicPsychic3:041.054.0100%
3grassVine Whip+psychicPsychic3:041.053.993%
4grassRazor Leaf+psychicPsychic3:041.053.9100%
5fairyFairy Wind+fairyMoonblast3:011.034.594%
6normalTackle+fairyMoonblast3:011.034.293%
7grassVine Whip+fairyMoonblast3:001.034.192%
8grassRazor Leaf+fairyMoonblast3:001.024.494%
9fairyFairy Wind+fairyDisarming Voice2:591.023.783%
10grassRazor Leaf+grassPetal Blizzard2:591.023.5100%
11grassRazor Leaf+fairyDisarming Voice2:591.023.781%
12fairyFairy Wind+grassTrailblaze2:591.023.699%
13normalTackle+grassTrailblaze2:591.023.589%
14grassVine Whip+fairyDisarming Voice2:581.023.792%
15grassVine Whip+grassTrailblaze2:581.023.493%
16normalTackle+fairyDisarming Voice2:581.023.690%
17fairyFairy Wind+grassPetal Blizzard2:581.023.590%
18grassRazor Leaf+grassTrailblaze2:581.013.485%
19normalTackle+grassPetal Blizzard2:581.013.097%
20grassVine Whip+grassPetal Blizzard2:581.013.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Florges throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor Leaf13+71.0s0.60s
grassVine Whip6+50.5s0.25s
fairyFairy WindSTAB9+131.0s0.63s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
grassPetal Blizzard110-1002.5s1.60s
fairyMoonblastSTAB130-1004.0s2.30s
grassTrailblaze65-502.0s1.20s
psychicPsychic95-503.0s1.50s
fairyDisarming VoiceSTAB70-334.0s3.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7672,209
11/11/111,7832,229
12/12/121,7992,249
13/13/131,8152,270
14/14/141,8322,290
15/15/15hundo1,8482,310

Caught CP range 1,767 - 1,848, or 2,209 - 2,310 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Florges is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
212
Game Master
Base Defense
244
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((212 + 15) x 0.73)165Game Master base Attack, tier CPM
Defensefloor((244 + 15) x 0.73)189Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 186 unused3,600tier HP pool
Lobby CPfloor((212 + 15) x sqrt(244 + 15) x sqrt(3,600) / 10) β€” no CPM term21,919Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Florges's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.