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Flapple counters

#0841
Lobby CP
40,836
Attack
225
Defense
156
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,338 - 1,409.

Flapple weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Flapple is weak to ice2.56xflying1.6xpoison1.6xbug1.6xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (5)
  • Neutral (8)
  • Resists (4)

It resists water0.39xgrass0.39xelectric0.39xground0.625xβ€” bringing one of those is throwing damage away.

Best Flapple counters

Beating Flapple should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.02 with the best counter, 9:19 to win.

Trainers3small group
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,5509:192.026.054.4%
2Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1059:242.046.053.9%
3MamoswineicegroundicePowder SnowiceAvalanche3,3289:422.116.052.2%
4CetitaniceiceIce ShardiceAvalanche3,11310:212.256.049.0%
5GlaceoniceiceFrost BreathiceAvalanche3,12610:242.266.048.7%
6WeaviledarkiceiceIce ShardiceTriple Axel3,00510:212.256.049.0%
7AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,80211:112.436.045.3%
8AvaluggiceiceIce FangiceAvalanche3,19811:342.516.043.8%
9VanilluxeiceiceFrost BreathiceAvalanche2,82211:142.446.045.1%
10Mr. RimeicepsychiciceIce ShardiceTriple Axel2,82711:202.466.044.7%
11JynxicepsychiciceFrost BreathiceAvalanche2,55511:082.426.045.5%
12SalamencedragonflyingdragonDragon TailflyingFly3,74911:232.485.844.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Flapple.

Estimator is how many trainers of this strength the fight needs. Power is the share of Flapple's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+dragonOutragehardest10:072.206.089%
2dragonDragon Breath+dragonDragon Pulse10:052.196.099%
3grassBullet Seed+dragonDragon Pulse10:032.186.094%
4dragonDragon Breath+flyingFly9:592.176.0100%
5grassBullet Seed+flyingFly9:572.166.090%
6grassBullet Seed+dragonOutrage9:532.156.0100%
7dragonDragon Breath+grassSeed Bomb9:402.106.097%
8grassBullet Seed+grassSeed Bomb9:372.096.099%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Flapple throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
flyingFly90-502.0s1.40s
dragonOutrageSTAB110-504.0s2.60s
grassSeed BombSTAB55-332.0s1.10s
dragonDragon PulseSTAB90-503.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3381,673
11/11/111,3521,690
12/12/121,3661,708
13/13/131,3801,725
14/14/141,3941,743
15/15/15hundo1,4091,761

Caught CP range 1,338 - 1,409, or 1,673 - 1,761 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Flapple is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
214
Game Master
Base Defense
144
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((214 + 15) x 0.985)225Game Master base Attack, tier CPM
Defensefloor((144 + 15) x 0.985)156Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 172 unused20,000tier HP pool
Lobby CPfloor((214 + 15) x sqrt(144 + 15) x sqrt(20,000) / 10) β€” no CPM term40,836Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Flapple's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.