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Shadow Feraligatr counters

#0160
waterShadow Tier 5
Lobby CP
38,389
Attack
180
Defense
166
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,498 - 1,632.

Feraligatr weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Feraligatr is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Feraligatr counters

Feraligatr needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.02 with the best counter, 18:58 to win.

Trainers5full lobby
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,32418:584.026.028.1%
2ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95420:364.366.025.9%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82520:134.286.026.4%
4ElectivireelectricelectricThunder ShockelectricWild Charge3,07920:084.266.026.5%
5MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,20520:424.386.025.8%
6RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,97120:224.316.026.2%
7VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,72020:584.446.025.4%
8TangrowthgrassgrassVine WhipgrassPower Whip3,03021:184.516.025.0%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,75720:594.446.025.4%
10TsareenagrassgrassMagical LeafgrassGrass Knot2,96421:404.596.024.6%
11LuxrayelectricelectricSparkelectricWild Charge2,88821:484.626.024.5%
12DecidueyegrassghostgrassLeafagegrassFrenzy Plant2,77521:484.616.024.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Feraligatr.

Estimator is how many trainers of this strength the fight needs. Power is the share of Feraligatr's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+iceIce Beamhardest20:424.386.093%
2ghostShadow Claw+iceIce Beam20:414.386.093%
3waterWaterfall+iceIce Beam20:384.376.096%
4iceIce Fang+iceIce Beam20:314.346.0100%
5darkBite+waterHydro Pump20:244.326.0100%
6ghostShadow Claw+waterHydro Pump20:224.316.0100%
7waterWaterfall+waterHydro Pump20:144.286.093%
8iceIce Fang+waterHydro Pump20:064.256.092%
9darkBite+darkCrunch19:394.165.999%
10ghostShadow Claw+darkCrunch19:384.166.0100%
11waterWaterfall+darkCrunch19:344.146.093%
12iceIce Fang+darkCrunch19:304.136.099%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Feraligatr throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
darkBite6+40.5s0.30s
ghostShadow Claw6+40.5s0.05s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
iceIce Beam95-503.5s1.50s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4981,872
7/7/71,5121,891
8/8/81,5271,909
9/9/91,5421,927
10/10/101,5571,946
11/11/111,5721,965
12/12/121,5871,984
13/13/131,6022,002
14/14/141,6172,021
15/15/15hundo1,6322,040

Caught CP range 1,498 - 1,632, or 1,872 - 2,040 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,498, not at the 1,557 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Feraligatr is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
188
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.82)180Game Master base Attack, tier CPM
Defensefloor((188 + 15) x 0.82)166Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 198 unused15,000tier HP pool
Lobby CPfloor((205 + 15) x sqrt(188 + 15) x sqrt(15,000) / 10) β€” no CPM term38,389Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Feraligatr's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.