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Feraligatr counters

#0160
waterTier 3
Lobby CP
18,807
Attack
160
Defense
148
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,557 - 1,632.

Feraligatr weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Feraligatr is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Feraligatr counters

One trainer with counters this good beats Feraligatr alone. Difficulty rating 0.78 with the best counter, 2:16 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:160.783.9172.0%
2ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:180.794.7169.7%
3ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:290.853.4157.2%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:270.844.0159.4%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:230.824.2163.7%
6PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6342:260.834.8160.4%
7RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:260.834.9160.7%
8LuxrayelectricelectricSparkelectricWild Charge2,8882:290.854.9157.0%
9TangrowthgrassgrassVine WhipgrassPower Whip3,0302:360.894.0150.2%
10SceptilegrassbugFury CuttergrassFrenzy Plant2,7572:300.854.7157.0%
11VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7202:340.884.3152.4%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6282:300.854.8156.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Feraligatr.

Estimator is how many trainers of this strength the fight needs. Power is the share of Feraligatr's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+iceIce Beamhardest2:260.835.1100%
2darkBite+iceIce Beam2:260.835.1100%
3iceIce Fang+iceIce Beam2:250.835.0100%
4waterWaterfall+waterHydro Pump2:250.824.4100%
5waterWaterfall+iceIce Beam2:240.825.1100%
6iceIce Fang+waterHydro Pump2:240.824.6100%
7darkBite+waterHydro Pump2:240.824.2100%
8ghostShadow Claw+waterHydro Pump2:240.824.2100%
9waterWaterfall+darkCrunch2:210.803.3100%
10darkBite+darkCrunch2:210.803.0100%
11ghostShadow Claw+darkCrunch2:210.803.0100%
12iceIce Fang+darkCrunch2:200.803.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Feraligatr throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
darkBite6+40.5s0.30s
ghostShadow Claw6+40.5s0.05s
iceIce Fang12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
waterHydro PumpSTAB135-1003.5s1.10s
iceIce Beam95-503.5s1.50s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5571,946
11/11/111,5721,965
12/12/121,5871,984
13/13/131,6022,002
14/14/141,6172,021
15/15/15hundo1,6322,040

Caught CP range 1,557 - 1,632, or 1,946 - 2,040 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Feraligatr is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
188
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.73)160Game Master base Attack, tier CPM
Defensefloor((188 + 15) x 0.73)148Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 198 unused3,600tier HP pool
Lobby CPfloor((205 + 15) x sqrt(188 + 15) x sqrt(3,600) / 10) β€” no CPM term18,807Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Feraligatr's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.