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Electivire counters

#0466
electricTier 3
Lobby CP
21,133
Attack
192
Defense
129
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,680 - 1,759.

Electivire weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Electivire is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Electivire counters

One trainer with counters this good beats Electivire alone. Difficulty rating 0.71 with the best counter, 2:04 to win.

Trainers1soloable
#AttackerMoveset
1Mamoswineicegroundjoint top pickgroundMud-SlapgroundHigh Horsepower3,3282:040.712.2189.4%
2Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2442:030.702.4190.8%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:080.732.1183.4%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7332:110.752.1178.9%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0462:210.803.0166.9%
6RhydongroundrockgroundMud-SlapgroundEarthquake3,1792:230.822.7163.8%
7HippowdongroundgroundSand AttackgroundEarth Power3,0852:300.862.4156.1%
8GolurkgroundghostgroundMud-SlapgroundEarth Power2,8542:250.823.2162.3%
9MudsdalegroundgroundMud-SlapgroundEarthquake3,0462:290.852.9157.0%
10DonphangroundgroundMud-SlapgroundEarthquake3,0132:300.863.0156.3%
11GolemrockgroundgroundMud-SlapgroundEarthquake2,9492:320.873.2154.2%
12UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,8542:390.912.4147.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Electivire.

Estimator is how many trainers of this strength the fight needs. Power is the share of Electivire's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+iceIce Punchhardest2:160.774.3100%
2fightingLow Kick+iceIce Punch2:160.774.6100%
3fightingLow Kick+electricWild Charge2:110.752.4100%
4electricThunder Shock+electricWild Charge2:100.742.0100%
5fightingLow Kick+electricThunder Punch2:100.741.7100%
6electricThunder Shock+electricThunder2:100.741.6100%
7fightingLow Kick+electricThunder2:090.742.0100%
8electricThunder Shock+electricThunder Punch2:090.741.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Electivire throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingLow Kick5+50.5s0.20s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
electricThunderSTAB100-1002.5s1.30s
electricWild ChargeSTAB90-502.5s1.60s
electricThunder PunchSTAB50-332.0s1.90s
iceIce Punch50-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6802,100
11/11/111,6962,120
12/12/121,7112,139
13/13/131,7272,159
14/14/141,7432,179
15/15/15hundo1,7592,199

Caught CP range 1,680 - 1,759, or 2,100 - 2,199 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Electivire is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
249
Game Master
Base Defense
163
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((249 + 15) x 0.73)192Game Master base Attack, tier CPM
Defensefloor((163 + 15) x 0.73)129Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 181 unused3,600tier HP pool
Lobby CPfloor((249 + 15) x sqrt(163 + 15) x sqrt(3,600) / 10) β€” no CPM term21,133Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Electivire's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.