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PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Eiscue (Ice) counters

#0875
iceTier 1
Lobby CP
5,785
Attack
97
Defense
125
HP
600
Raid timer
3 min
180s

Caught CP range 1,115 - 1,180.

Eiscue (Ice) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Eiscue (Ice) is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Eiscue (Ice) counters

One trainer with counters this good beats Eiscue (Ice) alone. Difficulty rating 0.09 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7030:150.090.02856.9%
2BlazikenfirefightingfightingCounterfireBlast Burn2,8480:180.100.02408.6%
3VolcaronabugfirefireFire SpinfireOverheat3,6320:190.110.02294.5%
4MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7910:200.110.02141.2%
5CinderacefirefireFire SpinfireBlast Burn3,0180:190.110.02264.7%
6ConkeldurrfightingfightingForce PalmfightingFocus Blast3,3370:200.110.02219.7%
7ChandelureghostfirefireFire SpinfireOverheat3,2680:190.110.02294.5%
8RampardosrockrockSmack DownrockRock Slide3,2980:180.100.02400.6%
9TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:210.120.02040.9%
10GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:190.110.02261.1%
11GigalithrocknormalLock-OnrockMeteor Beam3,2280:200.110.02144.3%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:200.110.02152.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Eiscue (Ice).

Estimator is how many trainers of this strength the fight needs. Power is the share of Eiscue (Ice)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 3 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1icePowder Snow+waterSurfhardest0:190.100.0100%
2icePowder Snow+iceIcy Wind0:190.100.0100%
3icePowder Snow+iceWeather Ball (Ice)0:190.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Eiscue (Ice) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceWeather Ball (Ice)STAB55-331.5s1.25s
waterSurf60-501.5s1.20s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1151,394
11/11/111,1281,410
12/12/121,1411,426
13/13/131,1541,442
14/14/141,1671,459
15/15/15hundo1,1801,475

Caught CP range 1,115 - 1,180, or 1,394 - 1,475 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Eiscue (Ice) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
148
Game Master
Base Defense
195
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((148 + 15) x 0.5974)97Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.5974)125Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 181 unused600tier HP pool
Lobby CPfloor((148 + 15) x sqrt(195 + 15) x sqrt(600) / 10) β€” no CPM term5,785Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Eiscue (Ice)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.