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Shadow Drifloon counters

#0425
ghostflyingShadow Tier 3
Lobby CP
8,137
Attack
100
Defense
72
HP
4,000
Raid timer
3 min
180s

Caught CP range 594 - 684.

Drifloon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Drifloon is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (5)
  • Double resists (1)

It resists fighting0.24xnormal0.39xground0.39xbug0.39xpoison0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Drifloon counters

One trainer with counters this good beats Drifloon alone. Difficulty rating 0.74 with the best counter, 2:09 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8342:090.741.4181.8%
2HydreigondarkdragondarkBitedarkBrutal Swing3,6252:070.731.9184.3%
3WeaviledarkicedarkSnarliceAvalanche3,0052:090.732.0181.9%
4KingambitdarksteeldarkSnarldarkFoul Play3,6142:160.771.3173.0%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:060.722.6186.5%
6IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9962:150.771.5174.0%
7RampardosrockrockSmack DownrockRock Slide3,2982:020.693.5193.1%
8AbsoldarkdarkSnarldarkBrutal Swing2,5262:050.713.3187.3%
9Hisuian ZoroarknormalghostdarkSnarlghostShadow Ball2,6152:060.723.3186.0%
10RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7332:150.772.4174.4%
11BaxcaliburdragoniceiceIce FangiceAvalanche3,5502:140.762.6175.6%
12Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1052:110.743.3179.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Drifloon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Drifloon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+ghostShadow Ballhardest2:110.742.3100%
2ghostHex+ghostShadow Ball2:110.742.4100%
3ghostAstonish+ghostOminous Wind2:100.741.4100%
4ghostHex+ghostOminous Wind2:100.741.4100%
5ghostAstonish+iceIcy Wind2:100.741.5100%
6ghostHex+iceIcy Wind2:100.741.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Drifloon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostHexSTAB8+131.0s0.80s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
ghostOminous WindSTAB55-332.5s2.05s
iceIcy Wind65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor594742
7/7/7603754
8/8/8613767
9/9/9623779
10/10/10633791
11/11/11643804
12/12/12653816
13/13/13663829
14/14/14673842
15/15/15hundo684855

Caught CP range 594 - 684, or 742 - 855 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 594, not at the 633 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Drifloon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
117
Game Master
Base Defense
80
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((117 + 15) x 0.76)100Game Master base Attack, tier CPM
Defensefloor((80 + 15) x 0.76)72Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 207 unused4,000tier HP pool
Lobby CPfloor((117 + 15) x sqrt(80 + 15) x sqrt(4,000) / 10) β€” no CPM term8,137Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Drifloon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.