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Drifloon counters

#0425
Lobby CP
3,151
Attack
78
Defense
56
HP
600
Raid timer
3 min
180s

Caught CP range 633 - 684.

Drifloon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Drifloon is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (5)
  • Double resists (1)

It resists fighting0.24xnormal0.39xground0.39xbug0.39xpoison0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Drifloon counters

One trainer with counters this good beats Drifloon alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Weaviledarkicejoint top pickdarkSnarliceTriple Axel3,0050:090.050.04844.4%
2AbsoldarkdarkSnarldarkBrutal Swing2,5260:090.050.04898.9%
3Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:090.050.04833.7%
4TyranitarrockdarkrockSmack DowndarkBrutal Swing3,8340:100.060.04359.9%
5IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:100.060.04359.9%
6RampardosrockrockSmack DownrockRock Slide3,2980:090.050.04728.8%
7MabosstiffdarkdarkSnarldarkPayback2,9630:100.060.04359.9%
8RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:100.060.04266.0%
9GengarghostpoisonghostShadow ClawghostShadow Ball2,8780:090.050.04882.4%
10HydreigondarkdragondarkBitedarkDark Pulse3,6250:100.060.04152.2%
11GlimmorarockpoisonrockRock ThrowrockPower Gem3,2730:100.060.04359.9%
12BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:100.060.04152.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Drifloon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Drifloon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostHex+iceIcy Windhardest0:090.050.0100%
2ghostAstonish+iceIcy Wind0:090.050.0100%
3ghostHex+ghostOminous Wind0:090.050.0100%
4ghostAstonish+ghostOminous Wind0:090.050.0100%
5ghostHex+ghostShadow Ball0:090.050.0100%
6ghostAstonish+ghostShadow Ball0:090.050.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Drifloon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostHexSTAB8+131.0s0.80s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
ghostOminous WindSTAB55-332.5s2.05s
iceIcy Wind65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor633791
11/11/11643804
12/12/12653816
13/13/13663829
14/14/14673842
15/15/15hundo684855

Caught CP range 633 - 684, or 791 - 855 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Drifloon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
117
Game Master
Base Defense
80
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((117 + 15) x 0.5974)78Game Master base Attack, tier CPM
Defensefloor((80 + 15) x 0.5974)56Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((117 + 15) x sqrt(80 + 15) x sqrt(600) / 10) β€” no CPM term3,151Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Drifloon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.