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Drifblim counters

#0426
Lobby CP
5,166
Attack
116
Defense
69
HP
600
Raid timer
3 min
180s

Caught CP range 1,287 - 1,361.

Drifblim weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Drifblim is weak to rock1.6xghost1.6xelectric1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (5)
  • Double resists (1)

It resists fighting0.24xnormal0.39xground0.39xbug0.39xpoison0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Drifblim counters

One trainer with counters this good beats Drifblim alone. Difficulty rating 0.06 with the best counter, 0:11 to win.

Trainers1soloable
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8340:110.060.03794.4%
2HydreigondarkdragondarkBitedarkBrutal Swing3,6250:110.060.03871.9%
3KingambitdarksteeldarkSnarldarkFoul Play3,6140:120.060.03764.9%
4RampardosrockrockSmack DownrockRock Slide3,2980:100.060.04152.2%
5RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:110.060.03791.1%
6WeaviledarkicedarkSnarldarkFoul Play3,0050:110.060.03811.0%
7IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9960:120.070.03633.1%
8ChandelureghostfireghostHexghostPoltergeist3,2680:110.060.03985.2%
9ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:120.060.03748.7%
10MagnezoneelectricsteelelectricCharge BeamelectricWild Charge3,2050:120.070.03682.2%
11ZoroarkdarkdarkSucker PunchdarkFoul Play2,5710:110.060.03811.0%
12MamoswineicegroundicePowder SnowiceAvalanche3,3280:120.070.03633.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Drifblim.

Estimator is how many trainers of this strength the fight needs. Power is the share of Drifblim's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+ghostOminous Windhardest0:110.060.0100%
2ghostHex+iceIcy Wind0:110.060.0100%
3ghostAstonish+iceIcy Wind0:110.060.0100%
4ghostHex+ghostOminous Wind0:110.060.0100%
5ghostHex+ghostShadow Ball0:110.060.0100%
6ghostAstonish+ghostShadow Ball0:110.060.0100%
7ghostAstonish+fireMystical Fire0:110.060.0100%
8ghostHex+fireMystical Fire0:110.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Drifblim throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostHexSTAB8+131.0s0.80s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
fireMystical Fire60-332.0s1.30s
ghostOminous WindSTAB55-332.5s2.05s
iceIcy Wind65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2871,609
11/11/111,3021,627
12/12/121,3161,646
13/13/131,3311,664
14/14/141,3461,683
15/15/15hundo1,3611,701

Caught CP range 1,287 - 1,361, or 1,609 - 1,701 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Drifblim is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
180
Game Master
Base Defense
102
Game Master
Base Stamina
312
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((180 + 15) x 0.5974)116Game Master base Attack, tier CPM
Defensefloor((102 + 15) x 0.5974)69Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 312 unused600tier HP pool
Lobby CPfloor((180 + 15) x sqrt(102 + 15) x sqrt(600) / 10) β€” no CPM term5,166Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Drifblim's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.