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Dachsbun counters

#0927
fairyElite
Lobby CP
37,074
Attack
171
Defense
223
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,133 - 1,198.

Dachsbun weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Dachsbun is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Dachsbun counters

Beating Dachsbun should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.76 with the best counter, 17:17 to win.

Trainers4small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79117:173.764.829.3%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25018:464.085.127.0%
3ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,24420:484.525.724.4%
4KingambitdarksteelsteelMetal ClawsteelIron Head3,61421:224.644.523.7%
5RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,97120:234.436.024.9%
6LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,70320:134.396.025.1%
7RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,95122:024.795.723.0%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,94621:354.695.723.5%
9DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,06721:494.745.723.2%
10BisharpdarksteelsteelMetal ClawsteelIron Head2,84422:214.865.422.7%
11GengarghostpoisonghostLickpoisonSludge Bomb2,87822:224.866.022.7%
12AggronsteelrocksteelIron TailsteelHeavy Slam3,00024:415.364.220.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Dachsbun.

Estimator is how many trainers of this strength the fight needs. Power is the share of Dachsbun's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+fairyPlay Roughhardest20:204.426.099%
2fireFire Fang+fairyPlay Rough20:164.406.0100%
3fairyCharm+fairyPlay Rough20:144.406.0100%
4fireFire Fang+psychicPsychic Fangs19:364.265.1100%
5fireFire Fang+normalBody Slam19:364.265.9100%
6fairyCharm+normalBody Slam19:364.265.499%
7darkBite+normalBody Slam19:304.245.1100%
8fairyCharm+psychicPsychic Fangs19:294.234.597%
9darkBite+psychicPsychic Fangs19:234.213.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Dachsbun throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharmSTAB20+111.5s0.90s
fireFire Fang13+91.0s0.74s
darkBite6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
fairyPlay RoughSTAB90-503.0s1.40s
normalBody Slam50-332.0s1.30s
psychicPsychic Fangs25-331.0s0.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1331,416
11/11/111,1461,432
12/12/121,1581,448
13/13/131,1711,465
14/14/141,1851,481
15/15/15hundo1,1981,497

Caught CP range 1,133 - 1,198, or 1,416 - 1,497 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Dachsbun is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
159
Game Master
Base Defense
212
Game Master
Base Stamina
149
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((159 + 15) x 0.985)171Game Master base Attack, tier CPM
Defensefloor((212 + 15) x 0.985)223Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 149 unused20,000tier HP pool
Lobby CPfloor((159 + 15) x sqrt(212 + 15) x sqrt(20,000) / 10) β€” no CPM term37,074Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Dachsbun's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.