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Crabominable counters

#0740
Lobby CP
43,032
Attack
242
Defense
150
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,583 - 1,661.

Crabominable weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Crabominable is weak to fighting1.6xflying1.6xsteel1.6xfire1.6xpsychic1.6xfairy1.6x

  • Weak (6)
  • Neutral (9)
  • Resists (3)

It resists bug0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Crabominable counters

Beating Crabominable should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.54 with the best counter, 11:41 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74911:412.546.043.4%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,79112:182.676.041.2%
3LucariofightingsteelfightingForce PalmfightingAura Sphere2,70311:482.576.042.9%
4BlazikenfirefightingfightingCounterfightingAura Sphere2,84811:592.606.042.3%
5GalladepsychicfightingpsychicPsycho CutfightingSacred Sword3,09312:362.746.040.2%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25012:572.816.039.1%
7ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33713:062.856.038.7%
8ToucannonnormalflyingflyingPeckflyingBeak Blast2,68912:462.776.039.7%
9Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89713:212.906.038.0%
10CinderacefirefireFire SpinfirePyroball3,01813:102.866.038.5%
11VolcaronabugfirefireFire SpinfireOverheat3,63213:342.956.037.4%
12TogekissfairyflyingfairyCharmfightingAura Sphere3,33214:113.085.535.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Crabominable.

Estimator is how many trainers of this strength the fight needs. Power is the share of Crabominable's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterBubble+waterCrabhammerhardest12:382.756.0100%
2fightingRock Smash+waterCrabhammer12:342.736.0100%
3waterBubble+darkPayback12:222.696.0100%
4fightingRock Smash+darkPayback12:142.666.0100%
5fightingRock Smash+fightingPower-Up Punch12:122.656.0100%
6waterBubble+fightingPower-Up Punch12:102.656.0100%
7waterBubble+fightingBrick Break12:062.636.0100%
8fightingRock Smash+fightingBrick Break12:022.626.0100%
9fightingRock Smash+iceIce Punch12:002.616.0100%
10waterBubble+iceIce Punch11:582.606.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Crabominable throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock SmashSTAB17+121.5s0.75s
waterBubble10+121.0s0.55s

Charged moves

MovePowerEnergyDurationHits at
darkPayback95-1002.0s0.90s
waterCrabhammer85-502.0s1.60s
fightingBrick BreakSTAB40-331.5s0.70s
fightingPower-Up PunchSTAB50-332.0s1.70s
iceIce PunchSTAB50-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5831,979
11/11/111,5981,998
12/12/121,6142,018
13/13/131,6292,037
14/14/141,6452,056
15/15/15hundo1,6612,076

Caught CP range 1,583 - 1,661, or 1,979 - 2,076 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Crabominable is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
231
Game Master
Base Defense
138
Game Master
Base Stamina
219
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((231 + 15) x 0.985)242Game Master base Attack, tier CPM
Defensefloor((138 + 15) x 0.985)150Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 219 unused20,000tier HP pool
Lobby CPfloor((231 + 15) x sqrt(138 + 15) x sqrt(20,000) / 10) β€” no CPM term43,032Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Crabominable's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.