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Comfey counters

#0764
fairyTier 1
Lobby CP
6,686
Attack
107
Defense
137
HP
600
Raid timer
3 min
180s

Caught CP range 1,143 - 1,209.

Comfey weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Comfey is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Comfey counters

One trainer with counters this good beats Comfey alone. Difficulty rating 0.11 with the best counter, 0:20 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7910:200.110.02139.1%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2500:210.120.02040.9%
3RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9710:230.130.01910.3%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7030:210.120.02027.6%
5OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9460:230.130.01932.4%
6DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0670:240.130.01834.0%
7RevavroomsteelpoisonpoisonPoison JabsteelGyro Ball2,9510:260.140.01687.1%
8GengarghostpoisonghostHexpoisonSludge Bomb2,8780:240.130.01813.4%
9KingambitdarksteelsteelMetal ClawsteelIron Head3,6140:260.140.01706.2%
10ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2440:240.130.01811.1%
11ToxicroakpoisonfightingpoisonPoison JabpoisonSludge Bomb2,4880:250.140.01769.9%
12BisharpdarksteelsteelMetal ClawsteelIron Head2,8440:250.140.01733.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Comfey.

Estimator is how many trainers of this strength the fight needs. Power is the share of Comfey's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassPetal Blizzardhardest0:220.120.0100%
2grassVine Whip+grassGrass Knot0:220.120.0100%
3normalHidden Power+grassPetal Blizzard0:220.120.0100%
4normalHidden Power+grassGrass Knot0:220.120.0100%
5grassVine Whip+fairyDraining Kiss0:220.120.0100%
6normalHidden Power+fairyDraining Kiss0:220.120.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Comfey throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine Whip6+50.5s0.25s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
grassPetal Blizzard110-1002.5s1.60s
grassGrass Knot90-502.5s1.60s
fairyDraining KissSTAB60-502.5s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1431,429
11/11/111,1561,445
12/12/121,1691,461
13/13/131,1821,478
14/14/141,1951,494
15/15/15hundo1,2091,511

Caught CP range 1,143 - 1,209, or 1,429 - 1,511 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Comfey is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
165
Game Master
Base Defense
215
Game Master
Base Stamina
139
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((165 + 15) x 0.5974)107Game Master base Attack, tier CPM
Defensefloor((215 + 15) x 0.5974)137Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 139 unused600tier HP pool
Lobby CPfloor((165 + 15) x sqrt(215 + 15) x sqrt(600) / 10) β€” no CPM term6,686Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Comfey's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.