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Clefairy counters

#0035
fairyTier 5
Lobby CP
16,571
Attack
96
Defense
97
HP
15,000
Raid timer
5 min
300s

Caught CP range 611 - 660.

Clefairy weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Clefairy is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Clefairy counters

Beating Clefairy should take 2 trainers with Pokemon of this strength. Difficulty rating 1.22 with the best counter, 5:38 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7915:381.222.890.1%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2506:121.353.081.8%
3LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7036:181.375.280.5%
4RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9716:291.415.578.1%
5ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2446:481.483.874.6%
6RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9516:571.513.272.9%
7GengarghostpoisonghostLickpoisonSludge Bomb2,8787:011.524.572.3%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9466:571.515.272.8%
9KingambitdarksteelsteelMetal ClawsteelIron Head3,6147:211.603.368.9%
10DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0677:271.624.568.1%
11EmpoleonwatersteelsteelSteel WingsteelFlash Cannon2,9007:551.723.564.1%
12BisharpdarksteelsteelMetal ClawsteelIron Head2,8447:371.654.666.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Clefairy.

Estimator is how many trainers of this strength the fight needs. Power is the share of Clefairy's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+fairyMoonblasthardest6:291.415.1100%
2normalPound+fairyMoonblast6:291.415.0100%
3psychicZen Headbutt+normalSwift6:221.393.7100%
4normalPound+normalSwift6:221.383.6100%
5normalPound+normalBody Slam6:221.383.4100%
6psychicZen Headbutt+fairyDisarming Voice6:211.383.9100%
7psychicZen Headbutt+normalBody Slam6:211.383.5100%
8normalPound+fairyDisarming Voice6:201.383.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Clefairy throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPound6+50.5s0.24s
psychicZen Headbutt11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fairyMoonblastSTAB130-1004.0s2.30s
normalBody Slam50-332.0s1.30s
normalSwift65-503.0s2.20s
fairyDisarming VoiceSTAB70-334.0s3.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor611764
11/11/11621776
12/12/12631788
13/13/13640800
14/14/14650813
15/15/15hundo660825

Caught CP range 611 - 660, or 764 - 825 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Clefairy is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
107
Game Master
Base Defense
108
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((107 + 15) x 0.79)96Game Master base Attack, tier CPM
Defensefloor((108 + 15) x 0.79)97Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((107 + 15) x sqrt(108 + 15) x sqrt(15,000) / 10) β€” no CPM term16,571Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Clefairy's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.