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Shadow Camerupt counters

#0323
firegroundShadow Tier 5
Lobby CP
31,454
Attack
171
Defense
123
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,134 - 1,253.

Camerupt weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Camerupt is weak to water2.56xground1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (10)
  • Resists (6)

It resists electric0.39xpoison0.625xbug0.625xsteel0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Camerupt counters

Beating Camerupt should take 2 trainers with Pokemon of this strength. Difficulty rating 2.00 with the best counter, 9:27 to win.

Trainers2duo
#AttackerMoveset
1Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,0189:272.006.056.4%
2Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9649:181.976.057.4%
3PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2009:582.116.053.5%
4GyaradoswaterflyingwaterWaterfallwaterHydro Pump3,39110:302.226.050.8%
5KinglerwaterwaterBubblewaterCrabhammer2,82910:042.136.052.9%
6GolisopodbugwaterwaterWaterfallwaterRazor Shell3,16210:342.246.050.4%
7SwampertwatergroundwaterWater GunwaterHydro Cannon2,97410:252.216.051.1%
8GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65410:132.166.052.2%
9FeraligatrwaterwaterWater GunwaterHydro Cannon2,85710:442.276.049.7%
10SamurottwaterwaterWaterfallwaterHydro Cannon2,82610:402.266.050.0%
11EmpoleonwatersteelwaterWaterfallwaterHydro Cannon2,90010:532.306.049.0%
12ClawitzerwaterwaterWater GunwaterCrabhammer2,76310:592.326.048.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Camerupt.

Estimator is how many trainers of this strength the fight needs. Power is the share of Camerupt's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+grassSolar Beamhardest12:242.626.096%
2fightingRock Smash+grassSolar Beam11:572.536.0100%
3fireIncinerate+grassSolar Beam11:302.436.0100%
4fightingRock Smash+groundEarthquake10:002.126.0100%
5fireEmber+groundEarthquake9:552.106.099%
6fireIncinerate+groundEarthquake9:512.086.0100%
7fightingRock Smash+fireOverheat9:442.066.0100%
8fireEmber+groundScorching Sands9:412.056.0100%
9fireIncinerate+fireOverheat9:402.056.0100%
10fireEmber+fireOverheat9:362.036.0100%
11fireIncinerate+groundEarth Power9:352.036.0100%
12fightingRock Smash+groundScorching Sands9:342.036.099%
13fireIncinerate+groundScorching Sands9:322.026.099%
14fightingRock Smash+groundEarth Power9:322.026.0100%
15fireEmber+groundEarth Power9:292.016.0100%
16fireIncinerate+rockRock Tomb9:272.006.0100%
17fireEmber+rockRock Tomb9:241.996.0100%
18fightingRock Smash+rockRock Tomb9:231.996.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Camerupt throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
fireOverheatSTAB160-1004.0s2.60s
grassSolar Beam180-1005.0s2.80s
groundScorching SandsSTAB90-503.0s1.40s
groundEarth PowerSTAB100-503.5s2.60s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1341,418
7/7/71,1471,434
8/8/81,1601,450
9/9/91,1731,467
10/10/101,1861,483
11/11/111,1991,500
12/12/121,2131,516
13/13/131,2261,533
14/14/141,2391,550
15/15/15hundo1,2531,566

Caught CP range 1,134 - 1,253, or 1,418 - 1,566 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,134, not at the 1,186 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 52 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Camerupt is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
194
Game Master
Base Defense
136
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((194 + 15) x 0.82)171Game Master base Attack, tier CPM
Defensefloor((136 + 15) x 0.82)123Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((194 + 15) x sqrt(136 + 15) x sqrt(15,000) / 10) β€” no CPM term31,454Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Camerupt's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.