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Mega Camerupt counters

#0323
firegroundMega Legendary
Lobby CP
56,566
Attack
211
Defense
156
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,186 - 1,253 (a Mega raid hands you Camerupt).

Mega Camerupt weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Camerupt is weak to water2.56xground1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (10)
  • Resists (6)

It resists electric0.39xpoison0.625xbug0.625xsteel0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Camerupt counters

Beating Mega Camerupt should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.22 with the best counter, 10:19 to win.

Trainers3small group
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,96410:192.226.049.2%
2GyaradoswaterflyingwaterWaterfallwaterHydro Pump3,39111:262.466.044.4%
3PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20011:012.376.046.0%
4GolisopodbugwaterwaterWaterfallwaterRazor Shell3,16211:202.446.044.8%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01811:002.376.046.1%
6GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65411:002.366.046.1%
7KinglerwaterwaterBubblewaterRazor Shell2,82911:142.426.045.2%
8SwampertwatergroundwaterWater GunwaterHydro Cannon2,97411:432.526.043.3%
9SamurottwaterwaterWaterfallwaterHydro Cannon2,82611:572.576.042.4%
10FeraligatrwaterwaterWaterfallwaterHydro Cannon2,85712:072.616.041.8%
11ClawitzerwaterwaterWater GunwaterCrabhammer2,76312:022.596.042.1%
12EmpoleonwatersteelwaterWaterfallwaterHydro Cannon2,90012:042.606.042.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Camerupt.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Camerupt's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+grassSolar Beamhardest14:133.066.085%
2fightingRock Smash+grassSolar Beam13:382.936.099%
3fireIncinerate+grassSolar Beam13:052.816.092%
4fightingRock Smash+groundEarthquake11:002.376.0100%
5fireIncinerate+groundEarthquake10:492.336.092%
6fireEmber+groundEarthquake10:432.316.099%
7fightingRock Smash+fireOverheat10:362.286.0100%
8fireEmber+groundScorching Sands10:362.286.097%
9fightingRock Smash+groundScorching Sands10:332.276.0100%
10fireEmber+fireOverheat10:332.276.0100%
11fireIncinerate+fireOverheat10:322.276.0100%
12fireIncinerate+groundScorching Sands10:272.256.092%
13fireEmber+groundEarth Power10:262.246.0100%
14fightingRock Smash+groundEarth Power10:212.236.0100%
15fireIncinerate+groundEarth Power10:192.226.093%
16fireIncinerate+rockRock Tomb10:182.226.094%
17fightingRock Smash+rockRock Tomb10:162.216.094%
18fireEmber+rockRock Tomb10:122.196.097%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Camerupt throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
fireOverheatSTAB160-1004.0s2.60s
grassSolar Beam180-1005.0s2.80s
groundScorching SandsSTAB90-503.0s1.40s
groundEarth PowerSTAB100-503.5s2.60s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1861,483
11/11/111,1991,500
12/12/121,2131,516
13/13/131,2261,533
14/14/141,2391,550
15/15/15hundo1,2531,566

Caught CP range 1,186 - 1,253, or 1,483 - 1,566 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Camerupt is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
253
Game Master
Base Defense
183
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((253 + 15) x 0.79)211Game Master base Attack, tier CPM
Defensefloor((183 + 15) x 0.79)156Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 172 unused22,500tier HP pool
Lobby CPfloor((253 + 15) x sqrt(183 + 15) x sqrt(22,500) / 10) β€” no CPM term56,566Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Camerupt's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.