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Shadow Boldore counters

#0525
rockShadow Tier 5
Lobby CP
29,096
Attack
154
Defense
129
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,046 - 1,159.

Boldore weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Boldore is weak to fighting1.6xground1.6xsteel1.6xwater1.6xgrass1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists normal0.625xflying0.625xpoison0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Boldore counters

Beating Boldore should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.67 with the best counter, 12:36 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70312:362.676.042.3%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,79113:242.846.039.8%
3BlazikenfirefightingfightingCounterfightingAura Sphere2,84813:242.846.039.8%
4Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,89714:203.036.037.2%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32414:233.056.037.1%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,09314:313.076.036.7%
7ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33714:393.106.036.4%
8BreloomgrassfightingfightingForce PalmgrassGrass Knot2,62814:483.136.036.0%
9ExcadrillgroundsteelsteelMetal ClawgroundScorching Sands3,24414:593.176.035.6%
10ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95415:393.316.034.1%
11TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25015:193.246.034.8%
12GarchompdragongroundgroundMud ShotgroundEarth Power3,96215:483.356.033.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Boldore.

Estimator is how many trainers of this strength the fight needs. Power is the share of Boldore's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud-Slap+grassSolar Beamhardest13:552.956.0100%
2rockSmack Down+grassSolar Beam13:552.956.0100%
3rockSmack Down+groundBulldoze13:522.946.0100%
4groundMud-Slap+groundBulldoze13:522.936.0100%
5groundMud-Slap+rockStone Edge13:492.936.0100%
6rockSmack Down+rockStone Edge13:382.896.099%
7groundMud-Slap+rockRock Slide13:322.866.0100%
8rockSmack Down+rockRock Slide13:322.866.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Boldore throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockSmack DownSTAB13+71.0s0.60s
groundMud-Slap19+131.5s1.25s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
rockRock SlideSTAB75-502.5s1.30s
grassSolar Beam180-1005.0s2.80s
groundBulldoze80-503.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0461,307
7/7/71,0581,323
8/8/81,0701,338
9/9/91,0831,354
10/10/101,0951,369
11/11/111,1081,385
12/12/121,1211,401
13/13/131,1331,417
14/14/141,1461,433
15/15/15hundo1,1591,449

Caught CP range 1,046 - 1,159, or 1,307 - 1,449 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,046, not at the 1,095 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 49 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Boldore is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
174
Game Master
Base Defense
143
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((174 + 15) x 0.82)154Game Master base Attack, tier CPM
Defensefloor((143 + 15) x 0.82)129Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((174 + 15) x sqrt(143 + 15) x sqrt(15,000) / 10) β€” no CPM term29,096Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Boldore's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.