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Shadow Bibarel counters

#0400
normalwaterShadow Tier 3
Lobby CP
12,958
Attack
134
Defense
101
HP
4,000
Raid timer
3 min
180s

Caught CP range 933 - 1,041.

Bibarel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bibarel is weak to fighting1.6xgrass1.6xelectric1.6x

  • Weak (3)
  • Neutral (10)
  • Resists (5)

It resists ghost0.39xsteel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Bibarel counters

One trainer with counters this good beats Bibarel alone. Difficulty rating 0.88 with the best counter, 2:35 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7032:350.885.3151.8%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8482:460.946.0141.7%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8973:001.025.2130.7%
4RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3243:011.035.0129.9%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7753:131.103.3121.7%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3373:041.055.7127.6%
7MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2053:141.114.5120.9%
8MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8253:071.065.6125.7%
9GalladepsychicfightingfightingLow KickfightingSacred Sword3,0933:081.075.9125.1%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,0793:081.076.0125.1%
11RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9713:121.095.5122.1%
12SceptilegrassbugFury CuttergrassFrenzy Plant2,7573:141.115.5120.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bibarel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bibarel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+normalHyper Beamhardest3:001.035.4100%
2normalTake Down+normalHyper Beam2:591.025.3100%
3rockRollout+normalHyper Beam2:591.025.5100%
4waterWater Gun+waterSurf2:561.004.896%
5rockRollout+waterSurf2:561.004.894%
6normalTake Down+waterSurf2:561.004.799%
7waterWater Gun+normalHyper Fang2:550.995.296%
8rockRollout+normalHyper Fang2:550.995.093%
9normalTake Down+normalHyper Fang2:540.995.088%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bibarel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
rockRollout15+191.5s1.06s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
normalHyper BeamSTAB150-1004.0s3.50s
normalHyper FangSTAB80-502.5s1.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9331,167
7/7/79451,181
8/8/89571,196
9/9/99691,211
10/10/109811,226
11/11/119931,241
12/12/121,0051,256
13/13/131,0171,271
14/14/141,0291,287
15/15/15hundo1,0411,302

Caught CP range 933 - 1,041, or 1,167 - 1,302 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 933, not at the 981 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 48 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bibarel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
162
Game Master
Base Defense
119
Game Master
Base Stamina
188
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((162 + 15) x 0.76)134Game Master base Attack, tier CPM
Defensefloor((119 + 15) x 0.76)101Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 188 unused4,000tier HP pool
Lobby CPfloor((162 + 15) x sqrt(119 + 15) x sqrt(4,000) / 10) β€” no CPM term12,958Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bibarel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.