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Bellibolt counters

#0939
electricTier 1
Lobby CP
6,539
Attack
118
Defense
107
HP
600
Raid timer
3 min
180s

Caught CP range 1,448 - 1,521.

Bellibolt weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bellibolt is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bellibolt counters

One trainer with counters this good beats Bellibolt alone. Difficulty rating 0.09 with the best counter, 0:17 to win.

Trainers1soloable
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2440:170.090.02590.3%
2GarchompdragongrounddragonDragon TailgroundEarth Power3,9620:190.110.02280.1%
3RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7330:180.100.02356.5%
4MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3280:190.110.02235.6%
5HippowdongroundgroundSand AttackgroundEarthquake3,0850:210.120.02081.9%
6FlygongrounddragongroundSand AttackgroundEarth Power2,6610:210.120.02109.1%
7KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0460:200.110.02179.7%
8UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,8540:220.120.02001.6%
9GolurkgroundghostgroundMud-SlapgroundEarth Power2,8540:200.110.02126.5%
10RhydongroundrockgroundMud-SlapgroundEarthquake3,1790:210.120.02027.6%
11TorterragrassgroundgroundMud-SlapgroundEarthquake2,9340:230.130.01895.4%
12SandacondagroundgroundMud-SlapgroundEarth Power2,7900:220.120.01981.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bellibolt.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bellibolt's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+electricZap Cannonhardest0:200.110.0100%
2electricThunder Shock+electricParabolic Charge0:190.110.0100%
3electricThunder Shock+electricDischarge0:190.110.0100%
4darkSucker Punch+electricZap Cannon0:190.110.0100%
5darkSucker Punch+electricParabolic Charge0:190.110.0100%
6darkSucker Punch+electricDischarge0:190.110.0100%
7waterWater Gun+electricZap Cannon0:190.110.0100%
8waterWater Gun+electricParabolic Charge0:190.110.0100%
9waterWater Gun+electricDischarge0:190.110.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bellibolt throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater Gun5+50.5s0.30s
darkSucker Punch5+60.5s0.10s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
electricZap CannonSTAB140-1003.5s2.80s
electricDischargeSTAB65-332.5s1.70s
electricParabolic ChargeSTAB70-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4481,810
11/11/111,4621,828
12/12/121,4771,846
13/13/131,4911,865
14/14/141,5061,883
15/15/15hundo1,5211,902

Caught CP range 1,448 - 1,521, or 1,810 - 1,902 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Bellibolt is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
184
Game Master
Base Defense
165
Game Master
Base Stamina
240
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((184 + 15) x 0.5974)118Game Master base Attack, tier CPM
Defensefloor((165 + 15) x 0.5974)107Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 240 unused600tier HP pool
Lobby CPfloor((184 + 15) x sqrt(165 + 15) x sqrt(600) / 10) β€” no CPM term6,539Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bellibolt's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.