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Baxcalibur counters

#0998
dragoniceTier 5
Lobby CP
44,568
Attack
212
Defense
144
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,943 - 2,028.

Baxcalibur weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Baxcalibur is weak to fighting1.6xrock1.6xsteel1.6xdragon1.6xfairy1.6x

  • Weak (5)
  • Neutral (10)
  • Resists (3)

It resists water0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Baxcalibur counters

Beating Baxcalibur should take 2 trainers with Pokemon of this strength. Difficulty rating 1.72 with the best counter, 7:56 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7037:561.726.063.9%
2Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5507:541.726.064.1%
3MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7918:341.865.959.2%
4TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2508:431.905.058.1%
5BlazikenfirefightingfightingCounterfightingAura Sphere2,8488:311.856.059.5%
6ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3379:362.086.052.8%
7GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9629:132.006.055.0%
8HaxorusdragondragonDragon TaildragonBreaking Swipe3,5939:101.996.055.3%
9DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5329:232.046.054.0%
10GalladepsychicfightingfightingLow KickfightingSacred Sword3,0939:462.126.051.9%
11GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2739:582.166.050.9%
12GigalithrocknormalLock-OnrockMeteor Beam3,22810:172.236.049.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Baxcalibur.

Estimator is how many trainers of this strength the fight needs. Power is the share of Baxcalibur's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+iceBlizzardhardest8:511.926.094%
2iceIce Fang+iceBlizzard8:471.916.097%
3dragonDragon Breath+dragonOutrage8:381.885.7100%
4iceIce Fang+dragonOutrage8:341.865.7100%
5dragonDragon Breath+iceAvalanche8:331.866.0100%
6iceIce Fang+iceAvalanche8:311.856.0100%
7dragonDragon Breath+iceIcy Wind8:261.836.0100%
8iceIce Fang+iceIcy Wind8:231.825.9100%
9dragonDragon Breath+dragonDragon Claw8:211.815.4100%
10iceIce Fang+dragonDragon Claw8:191.815.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Baxcalibur throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
iceIce FangSTAB12+201.5s0.40s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
iceAvalancheSTAB85-502.5s1.50s
dragonDragon ClawSTAB45-331.5s0.90s
dragonOutrageSTAB110-504.0s2.60s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9432,429
11/11/111,9602,450
12/12/121,9772,471
13/13/131,9942,493
14/14/142,0112,514
15/15/15hundo2,0282,535

Caught CP range 1,943 - 2,028, or 2,429 - 2,535 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Baxcalibur is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
254
Game Master
Base Defense
168
Game Master
Base Stamina
229
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((254 + 15) x 0.79)212Game Master base Attack, tier CPM
Defensefloor((168 + 15) x 0.79)144Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 229 unused15,000tier HP pool
Lobby CPfloor((254 + 15) x sqrt(168 + 15) x sqrt(15,000) / 10) β€” no CPM term44,568Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Baxcalibur's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.