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Armaldo counters

#0348
rockbugTier 3
Lobby CP
19,549
Attack
173
Defense
137
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,552 - 1,627.

Armaldo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Armaldo is weak to rock1.6xsteel1.6xwater1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists normal0.625xpoison0.625xβ€” bringing one of those is throwing damage away.

Best Armaldo counters

One trainer with counters this good beats Armaldo alone. Difficulty rating 0.66 with the best counter, 1:55 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7911:550.662.0203.5%
2InteleonwaterwaterWater GunwaterHydro Cannon2,9641:560.663.4202.5%
3TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2502:050.712.0188.3%
4EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,9002:100.741.7180.2%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:070.732.4184.2%
6LucariofightingsteelfightingForce PalmsteelMeteor Mash2,7032:050.712.9187.1%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:100.742.8180.6%
8KinglerwaterwaterBubblewaterCrabhammer2,8292:050.713.5187.1%
9GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:080.733.5183.0%
10TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:130.763.1176.5%
11GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:080.734.1183.9%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,9742:160.782.7172.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Armaldo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Armaldo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+waterLiquidationhardest2:050.712.9100%
2bugStruggle Bug+waterLiquidation2:040.712.9100%
3bugStruggle Bug+waterWater Pulse2:040.702.6100%
4bugFury Cutter+waterWater Pulse2:040.702.6100%
5bugFury Cutter+poisonCross Poison2:030.701.7100%
6bugFury Cutter+rockRock Blast2:020.702.3100%
7bugStruggle Bug+poisonCross Poison2:020.691.8100%
8bugStruggle Bug+rockRock Blast2:020.692.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Armaldo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugStruggle BugSTAB15+151.5s1.20s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
rockRock BlastSTAB50-332.0s1.50s
poisonCross Poison40-331.5s0.90s
waterLiquidation70-333.0s2.00s
waterWater Pulse65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5521,940
11/11/111,5671,959
12/12/121,5821,977
13/13/131,5971,996
14/14/141,6122,015
15/15/15hundo1,6272,035

Caught CP range 1,552 - 1,627, or 1,940 - 2,035 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Armaldo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
222
Game Master
Base Defense
174
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((222 + 15) x 0.73)173Game Master base Attack, tier CPM
Defensefloor((174 + 15) x 0.73)137Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 181 unused3,600tier HP pool
Lobby CPfloor((222 + 15) x sqrt(174 + 15) x sqrt(3,600) / 10) β€” no CPM term19,549Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Armaldo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.