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Shadow Archen counters

#0566
rockflyingShadow Tier 5
Lobby CP
28,477
Attack
186
Defense
85
HP
15,000
Raid timer
5 min
300s

Caught CP range 939 - 1,052.

Archen weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Archen is weak to rock1.6xsteel1.6xwater1.6xelectric1.6xice1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.625xflying0.625xpoison0.625xground0.625xbug0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Archen counters

Beating Archen should take 2 trainers with Pokemon of this strength. Difficulty rating 1.90 with the best counter, 8:57 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7918:571.905.859.6%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2509:472.075.054.5%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9649:111.956.058.0%
4LucariofightingsteelfightingForce PalmsteelMeteor Mash2,7039:422.056.055.0%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0189:372.046.055.4%
6PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2009:532.095.754.0%
7GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2739:422.056.055.0%
8RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73310:042.136.052.9%
9EmpoleonwatersteelsteelSteel WingwaterHydro Cannon2,90010:052.146.052.8%
10RampardosrockrockSmack DownrockRock Slide3,2989:362.036.055.5%
11ElectivireelectricelectricThunder ShockelectricWild Charge3,0799:542.106.053.8%
12MagnezoneelectricsteelelectricSparkelectricWild Charge3,20510:232.206.051.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Archen.

Estimator is how many trainers of this strength the fight needs. Power is the share of Archen's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+rockAncient Powerhardest9:432.066.097%
2flyingWing Attack+rockAncient Power9:382.046.094%
3flyingWing Attack+darkCrunch9:322.026.096%
4normalQuick Attack+darkCrunch9:312.026.0100%
5flyingWing Attack+dragonDragon Claw9:241.995.399%
6normalQuick Attack+dragonDragon Claw9:201.985.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Archen throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingWing AttackSTAB10+111.0s0.75s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
dragonDragon Claw45-331.5s0.90s
rockAncient PowerSTAB70-333.5s2.85s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9391,174
7/7/79511,189
8/8/89631,205
9/9/99761,220
10/10/109891,236
11/11/111,0011,252
12/12/121,0141,268
13/13/131,0271,284
14/14/141,0401,300
15/15/15hundo1,0521,316

Caught CP range 939 - 1,052, or 1,174 - 1,316 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 939, not at the 989 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 50 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Archen is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
213
Game Master
Base Defense
89
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((213 + 15) x 0.82)186Game Master base Attack, tier CPM
Defensefloor((89 + 15) x 0.82)85Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 146 unused15,000tier HP pool
Lobby CPfloor((213 + 15) x sqrt(89 + 15) x sqrt(15,000) / 10) β€” no CPM term28,477Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Archen's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.