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Shadow Ampharos counters

#0181
electricShadow Tier 3
Lobby CP
19,388
Attack
171
Defense
139
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,495 - 1,630.

Ampharos weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ampharos is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Ampharos counters

Beating Ampharos should take 2 trainers with Pokemon of this strength. Difficulty rating 1.48 with the best counter, 4:20 to win.

Trainers2duo
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9624:201.482.790.1%
2MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3284:281.534.487.5%
3ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2444:321.554.286.2%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7334:411.603.683.5%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0465:021.724.277.6%
6GolurkgroundghostgroundMud-SlapgroundEarth Power2,8545:111.774.275.4%
7HippowdongroundgroundSand AttackgroundScorching Sands3,0855:241.853.672.4%
8MudsdalegroundgroundMud-SlapgroundEarthquake3,0465:181.814.173.9%
9DonphangroundgroundMud-SlapgroundEarthquake3,0135:191.814.173.6%
10UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,8545:271.863.671.7%
11RhydongroundrockgroundMud-SlapgroundEarthquake3,1795:151.804.074.4%
12FlygongrounddragongroundSand AttackgroundScorching Sands2,6615:251.853.772.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ampharos.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ampharos's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 14 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricVolt Switch+fightingFocus Blasthardest5:141.795.392%
2electricCharge Beam+fightingFocus Blast5:061.745.2100%
3electricCharge Beam+grassTrailblaze5:001.715.796%
4electricVolt Switch+grassTrailblaze4:571.695.7100%
5electricVolt Switch+darkBrutal Swing4:461.635.199%
6electricCharge Beam+darkBrutal Swing4:451.625.1100%
7electricVolt Switch+rockPower Gem4:351.563.8100%
8electricVolt Switch+electricZap Cannon4:351.563.2100%
9electricCharge Beam+rockPower Gem4:341.563.8100%
10electricCharge Beam+electricZap Cannon4:331.563.1100%
11electricCharge Beam+electricThunder4:301.542.4100%
12electricVolt Switch+electricThunder4:301.542.6100%
13electricCharge Beam+electricThunder Punch4:281.532.1100%
14electricVolt Switch+electricThunder Punch4:281.532.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ampharos throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricZap CannonSTAB140-1003.5s2.80s
electricThunderSTAB100-1002.5s1.30s
fightingFocus Blast140-1003.5s3.00s
darkBrutal Swing65-332.0s1.30s
grassTrailblaze65-502.0s1.20s
electricThunder PunchSTAB50-332.0s1.90s
rockPower Gem80-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4951,869
7/7/71,5091,887
8/8/81,5241,905
9/9/91,5391,924
10/10/101,5541,943
11/11/111,5691,961
12/12/121,5841,980
13/13/131,5991,999
14/14/141,6142,018
15/15/15hundo1,6302,037

Caught CP range 1,495 - 1,630, or 1,869 - 2,037 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,495, not at the 1,554 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ampharos is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
211
Game Master
Base Defense
169
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((211 + 15) x 0.76)171Game Master base Attack, tier CPM
Defensefloor((169 + 15) x 0.76)139Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 207 unused4,000tier HP pool
Lobby CPfloor((211 + 15) x sqrt(169 + 15) x sqrt(4,000) / 10) β€” no CPM term19,388Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ampharos's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.