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Mega Alakazam counters

#0065
Lobby CP
53,995
Attack
301
Defense
175
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,666 - 1,747 (a Mega raid hands you Alakazam).

Mega Alakazam weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Alakazam is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Mega Alakazam counters

Beating Mega Alakazam should take 2 trainers with Pokemon of this strength. Difficulty rating 1.50 with the best counter, 6:59 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6256:591.506.072.6%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8347:251.596.068.4%
3SalamencedragonflyingdarkBitedarkBrutal Swing3,7497:301.616.067.7%
4VolcaronabugfirebugBug BitebugBug Buzz3,6327:341.636.067.1%
5GholdengosteelghostghostHexghostShadow Ball3,5177:351.636.066.9%
6DragapultdragonghostghostAstonishghostShadow Ball3,5327:341.636.067.0%
7KingambitdarksteeldarkSnarldarkFoul Play3,6147:471.675.665.2%
8AbsoldarkdarkSnarldarkBrutal Swing2,5267:401.656.066.1%
9IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9968:031.736.063.0%
10WeaviledarkicedarkSnarldarkFoul Play3,0057:591.726.063.5%
11GrimmsnarldarkfairydarkSucker PunchdarkFoul Play2,8508:081.756.062.3%
12Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6157:541.706.064.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Alakazam.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Alakazam's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+fightingFocus Blasthardest8:031.736.096%
2psychicConfusion+fightingFocus Blast7:501.696.0100%
3psychicConfusion+ghostShadow Ball7:431.666.099%
4psychicPsycho Cut+ghostShadow Ball7:411.656.0100%
5psychicConfusion+psychicFuture Sight7:281.616.0100%
6psychicPsycho Cut+psychicFuture Sight7:061.536.0100%
7psychicConfusion+fireFire Punch7:031.526.0100%
8psychicPsycho Cut+fireFire Punch6:551.496.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Alakazam throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicPsycho CutSTAB4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
fightingFocus Blast140-1003.5s3.00s
ghostShadow Ball100-503.0s2.40s
fireFire Punch50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6662,083
11/11/111,6822,103
12/12/121,6982,123
13/13/131,7142,143
14/14/141,7302,163
15/15/15hundo1,7472,184

Caught CP range 1,666 - 1,747, or 2,083 - 2,184 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Alakazam is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
367
Game Master
Base Defense
207
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((367 + 15) x 0.79)301Game Master base Attack, tier CPM
Defensefloor((207 + 15) x 0.79)175Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 146 unused9,000tier HP pool
Lobby CPfloor((367 + 15) x sqrt(207 + 15) x sqrt(9,000) / 10) β€” no CPM term53,995Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Alakazam's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.