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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Magikarp counters

waterWater-type Male Grunt · slot 3Grunt
CP
589
Attack
75.0
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
60

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magikarp
#PokemonMovesPowerWinsTimeResult
1
Shadow Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%3.0 s
0.0 charged
99% HP left on average
2
Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
99% HP left on average
3
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
99% HP left on average
4
Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%4.0 s
0.0 charged
98% HP left on average
5
Shadow Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%5.0 s
0.0 charged
98% HP left on average
6
Shadow Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
10.000
100%5.0 s
0.0 charged
98% HP left on average
7
Charizard
dragonDragon Breath
fireOverheatfireBlast Burn
10.000
100%6.0 s
0.0 charged
98% HP left on average
8
Shadow Charizard
flyingWing Attack
fireOverheatfireBlast Burn
10.000
100%6.0 s
0.0 charged
98% HP left on average
9
Butterfree
bugBug Bite
bugBug BuzzbugSignal Beam
10.000
100%6.0 s
0.0 charged
98% HP left on average
10
Beedrill
bugBug Bite
bugX-ScissorpoisonSludge Bomb
10.000
100%6.0 s
0.0 charged
98% HP left on average
11
Pidgeot
flyingGust
flyingBrave BirdflyingHurricane
10.000
100%6.0 s
0.0 charged
98% HP left on average
12
Shadow Pidgeot
flyingGust
flyingBrave BirdflyingHurricane
10.000
100%6.0 s
0.0 charged
98% HP left on average
13
Shadow Bulbasaur
grassVine Whip
grassPower WhippoisonSludge Bomb
10.000
100%7.0 s
0.0 charged
97% HP left on average
14
Shadow Charmeleon
normalScratch
fireFlamethrowerfireFlame Burst
10.000
100%7.5 s
0.0 charged
98% HP left on average
15
Shadow Wartortle
waterWater Gun
waterHydro PumpiceIce Beam
10.000
100%10.0 s
0.0 charged
96% HP left on average
16
Shadow Caterpie
bugBug Bite
normalStruggle
10.000
100%10.0 s
0.0 charged
95% HP left on average
17
Weedle
bugBug Bite
normalStruggle
10.000
100%10.0 s
0.0 charged
95% HP left on average
18
Shadow Weedle
bugBug Bite
normalStruggle
10.000
100%10.0 s
0.0 charged
95% HP left on average
19
Bulbasaur
grassVine Whip
grassPower WhipgrassSeed Bomb
10.000
100%5.5 s
1.0 charged
98% HP left on average
20
Charmeleon
normalScratch
fireFlamethrowerfireFire Punch
10.000
100%5.5 s
1.0 charged
98% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.