Shadow Gyarados counters
waterflyingWater-type Male Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Waterfall / Twister
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 4.769 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | electricThunder Shock electricWild ChargegrassEnergy Ball | 2.630 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 3 | ghostShadow Claw electricThunder PunchrockRock Slide | 2.385 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 4 | electricThunder Shock electricThunderelectricThunder Punch | 1.889 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 1.822 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 6 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 1.656 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 7 | electricThunder Shock electricThunderelectricThunder Punch | 1.574 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 1.519 | 100% | 5.5 s 1.0 charged | 34% HP left on average | |
| 9 | fairyGeomancy electricThunderfairyMoonblast | 1.344 | 100% | 7.5 s 2.0 charged | 26% HP left on average | |
| 10 | ghostShadow Claw electricThunderghostShadow Ball | 1.337 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 11 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 1.311 | 100% | 10.0 s 2.0 charged | 24% HP left on average | |
| 12 | fairyCharm fairyMoonblastfairyDisarming Voice | 1.303 | 100% | 9.0 s 2.0 charged | 23% HP left on average | |
| 13 | grassBullet Seed electricThundergrassPower Whip | 1.254 | 100% | 7.5 s 2.0 charged | 20% HP left on average | |
| 14 | ghostShadow Claw electricThunder PunchgrassSolar Beam | 1.244 | 100% | 5.5 s 1.0 charged | 20% HP left on average | |
| 15 | electricThunder Shock electricThunderboltrockRock Slide | 1.232 | 100% | 6.5 s 2.0 charged | 19% HP left on average | |
| 16 | psychicZen Headbutt electricWild ChargenormalHyper Beam | 1.208 | 100% | 12.0 s 2.0 charged | 17% HP left on average | |
| 17 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 1.188 | 100% | 5.5 s 1.0 charged | 16% HP left on average | |
| 18 | iceIce Fang normalGiga ImpactfairyMoonblast | 1.177 | 100% | 10.0 s 2.0 charged | 15% HP left on average | |
| 19 | normalLock-On electricZap CannonnormalHyper Beam | 1.154 | 100% | 9.0 s 2.0 charged | 13% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.138 | 100% | 10.5 s 2.0 charged | 12% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.