Shadow Gyarados counters
waterflyingWater-type Male Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Waterfall / Twister
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricWild ChargegrassEnergy Ball | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 1.862 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 3 | ghostShadow Claw electricThunder PunchrockRock Slide | 1.800 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 4 | electricSpark electricWild ChargeelectricPlasma Fists | 1.667 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 1.543 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 6 | electricThunder Shock electricThunderelectricThunder Punch | 1.451 | 100% | 5.5 s 1.0 charged | 31% HP left on average | |
| 7 | electricThunder Shock electricWild ChargeelectricThunder | 1.402 | 100% | 5.5 s 1.0 charged | 29% HP left on average | |
| 8 | electricThunder Shock electricThunderelectricDischarge | 1.308 | 100% | 5.5 s 1.0 charged | 24% HP left on average | |
| 9 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 1.238 | 100% | 5.5 s 1.0 charged | 19% HP left on average | |
| 10 | electricThunder Shock electricThunderelectricThunder Punch | 1.203 | 100% | 5.5 s 1.0 charged | 17% HP left on average | |
| 11 | electricThunder Shock electricWild ChargeelectricThunder | 1.163 | 100% | 5.5 s 1.0 charged | 14% HP left on average | |
| 12 | electricThunder Shock electricZap CannonelectricThunder Cage | 1.129 | 100% | 5.5 s 1.0 charged | 11% HP left on average | |
| 13 | fairyGeomancy electricThundernormalGiga Impact | 1.016 | 100% | 7.5 s 2.0 charged | 2% HP left on average | |
| 14 | dragonDragon Breath electricThunder PunchdragonDraco Meteor | 0.942 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 15 | fightingKarate Chop rockStone EdgerockRock Slide | 0.863 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 16 | electricThunder Shock electricParabolic ChargeelectricDischarge | 0.856 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 17 | electricVolt Switch electricDischargeflyingFly | 0.842 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 18 | fightingKarate Chop rockRock SlidedarkNight Slash | 0.842 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock electricThunderboltrockRock Slide | 0.835 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 20 | electricVolt Switch electricThunderelectricThunderbolt | 0.820 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.