Shadow Gyarados counters
waterflyingWater-type Male Grunt · slot 3Grunt
CP
7,285
Attack
429.7
x1.2 Shadow
Defense
205.6
x0.83 Shadow
HP
139
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw electricThunder PunchrockRock Slide | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 2 | electricThunder Shock electricWild ChargegrassEnergy Ball | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 3 | electricThunder Shock electricThunderelectricThunder Punch | 2.467 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 4 | ghostShadow Claw electricThunder PunchgrassSolar Beam | 2.450 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 5 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 2.420 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 2.383 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 7 | psychicPsycho Cut electricWild ChargefairyPlay Rough | 2.167 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 8 | electricThunder Shock electricThunderelectricThunder Punch | 2.114 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 10 | darkSucker Punch darkPaybackfightingClose Combat | 1.750 | 100% | 10.0 s 2.0 charged | 43% HP left on average | |
| 11 | ghostShadow Claw electricThunderghostShadow Ball | 1.603 | 100% | 8.5 s 2.0 charged | 38% HP left on average | |
| 12 | darkSnarl electricThunder PunchdarkFoul Play | 1.368 | 100% | 12.5 s 3.0 charged | 27% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.346 | 100% | 8.0 s 2.0 charged | 26% HP left on average | |
| 14 | fairyGeomancy electricThunderfairyMoonblast | 1.329 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 15 | darkSucker Punch flyingHurricaneflyingOblivion Wing | 1.301 | 100% | 9.0 s 2.0 charged | 23% HP left on average | |
| 16 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.280 | 100% | 11.0 s 3.0 charged | 22% HP left on average | |
| 17 | darkSucker Punch flyingBrave BirddarkPayback | 1.276 | 100% | 9.0 s 2.0 charged | 22% HP left on average | |
| 18 | rockSmack Down electricThunder PunchgrassFrenzy Plant | 1.194 | 100% | 8.5 s 2.0 charged | 16% HP left on average | |
| 19 | darkSucker Punch darkDark PulsefairyPlay Rough | 1.190 | 100% | 11.5 s 2.0 charged | 16% HP left on average | |
| 20 | fightingLow Kick flyingBrave BirdrockAncient Power | 1.174 | 100% | 8.0 s 2.0 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.