Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Feebas counters

waterWater-type Male Grunt · slot 1Grunt
CP
589
Attack
75.0
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
60

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Mirror Coat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Feebas
#PokemonMovesPowerWinsTimeResult
1
Shadow Victreebel
grassRazor Leaf
grassLeaf BladegrassSolar Beam
10.000
100%2.0 s
0.0 charged
95% HP left on average
2
Shadow Ivysaur
grassRazor Leaf
grassSolar BeamgrassPower Whip
10.000
100%3.0 s
0.0 charged
92% HP left on average
3
Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
93% HP left on average
4
Shadow Venusaur
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
10.000
100%3.0 s
0.0 charged
93% HP left on average
5
Shadow Oddish
grassRazor Leaf
grassSeed BombpoisonSludge Bomb
10.000
100%3.0 s
0.0 charged
90% HP left on average
6
Shadow Gloom
grassRazor Leaf
grassPetal BlizzardpoisonSludge Bomb
10.000
100%3.0 s
0.0 charged
92% HP left on average
7
Vileplume
grassRazor Leaf
grassSolar BeamgrassPetal Blizzard
10.000
100%3.0 s
0.0 charged
93% HP left on average
8
Shadow Vileplume
grassRazor Leaf
grassSolar BeamgrassPetal Blizzard
10.000
100%3.0 s
0.0 charged
93% HP left on average
9
Arcanine
electricThunder Fang
electricWild ChargegroundScorching Sands
10.000
100%3.0 s
0.0 charged
94% HP left on average
10
Shadow Arcanine
electricThunder Fang
electricWild ChargegroundScorching Sands
10.000
100%3.0 s
0.0 charged
94% HP left on average
11
Weepinbell
grassRazor Leaf
grassPower WhipgrassSeed Bomb
10.000
100%3.0 s
0.0 charged
92% HP left on average
12
Victreebel
grassRazor Leaf
grassLeaf BladegrassSolar Beam
10.000
100%3.0 s
0.0 charged
93% HP left on average
13
Shadow Nidoking
poisonPoison Jab
groundEarthquakegroundEarth Power
10.000
100%4.0 s
0.0 charged
91% HP left on average
14
Shadow Poliwrath
fightingCounter
fightingDynamic PunchfightingSubmission
10.000
100%4.0 s
0.0 charged
91% HP left on average
15
Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
91% HP left on average
16
Shadow Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
10.000
100%4.0 s
0.0 charged
91% HP left on average
17
Alolan Graveler
electricVolt Switch
electricThunderboltrockStone Edge
10.000
100%4.0 s
0.0 charged
94% HP left on average
18
Shadow Alolan Graveler
electricVolt Switch
electricThunderboltrockStone Edge
10.000
100%4.0 s
0.0 charged
94% HP left on average
19
Shadow Golem
rockRock Throw
groundEarthquakerockStone Edge
10.000
100%4.0 s
0.0 charged
95% HP left on average
20
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
10.000
100%4.0 s
0.0 charged
95% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.