Shadow Feebas counters
waterWater-type Male Grunt ยท slot 1Grunt
CP
589
Attack
75.0
x1.2 Shadow
Defense
101.8
x0.83 Shadow
HP
60
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Mirror Coat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassSolar BeamgrassPower Whip | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 3 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 4 | grassRazor Leaf grassPetal BlizzardpoisonSludge Bomb | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 5 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 6 | grassRazor Leaf grassSolar BeamgrassPetal Blizzard | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 7 | electricThunder Fang electricWild ChargegroundScorching Sands | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 8 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 9 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 10 | electricThunder Fang electricWild ChargegroundScorching Sands | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 12 | rockRock Throw groundEarthquakerockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 13 | electricVolt Switch electricWild ChargerockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 14 | electricVolt Switch electricWild ChargerockStone Edge | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 15 | electricVolt Switch electricZap CannonelectricDischarge | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 16 | electricVolt Switch electricZap CannonelectricDischarge | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 17 | darkSucker Punch ghostShadow BallpoisonSludge Wave | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 18 | psychicConfusion grassSolar BeamgrassSeed Bomb | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 19 | rockRock Throw rockRock SliderockAncient Power | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 20 | ghostAstonish ghostShadow BallpoisonSludge Bomb | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.