Shadow Walrein counters
icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Frost Breath / Water Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatgroundEarth Power | 4.629 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 2 | fireFire Spin rockStone EdgesteelIron Head | 4.214 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.933 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fireFire Spin rockStone EdgefireFire Blast | 3.933 | 100% | 9.5 s 1.0 charged | 75% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.881 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.327 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 9 | psychicPsywave normalSkull BashdragonDragon Pulse | 3.026 | 100% | 12.5 s 2.0 charged | 67% HP left on average | |
| 10 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.000 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.893 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 12 | ghostAstonish fightingFocus BlastrockPower Gem | 2.714 | 100% | 8.0 s 1.0 charged | 63% HP left on average | |
| 13 | psychicPsywave normalSkull BashdragonDragon Pulse | 2.706 | 100% | 16.0 s 3.0 charged | 63% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingBrick Break | 2.700 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 15 | steelMetal Sound steelFlash CannonflyingDrill Peck | 2.651 | 100% | 9.5 s 1.0 charged | 62% HP left on average | |
| 16 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.641 | 100% | 8.5 s 1.0 charged | 62% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastrockRock Slide | 2.603 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 18 | fightingDouble Kick fireBlast BurndarkDarkest Lariat | 2.600 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 19 | fireFire Spin fightingSuperpowerfireOverheat | 2.593 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.545 | 100% | 6.5 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.