Skip to content
PoGoBud
Raid Hour · YveltalNext · 21h 21m

Shadow Walrein counters

icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Water Pulse

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Walrein
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
4.629
100%8.0 s
1.0 charged
78% HP left on average
2
Shadow Heatran
fireFire Spin
rockStone EdgesteelIron Head
4.214
100%8.0 s
1.0 charged
76% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.933
100%5.5 s
1.0 charged
75% HP left on average
4
Heatran
fireFire Spin
rockStone EdgefireFire Blast
3.933
100%9.5 s
1.0 charged
75% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
3.881
100%7.5 s
1.0 charged
74% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.687
100%6.5 s
1.0 charged
73% HP left on average
7
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.327
100%7.5 s
1.0 charged
70% HP left on average
8
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.062
100%6.5 s
1.0 charged
67% HP left on average
9
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.000
100%6.5 s
1.0 charged
67% HP left on average
10
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.893
100%7.5 s
1.0 charged
65% HP left on average
11
Gholdengo
ghostAstonish
fightingFocus BlastrockPower Gem
2.714
100%8.0 s
1.0 charged
63% HP left on average
12
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingBrick Break
2.700
100%7.5 s
1.0 charged
63% HP left on average
13
Shadow Empoleon
steelMetal Sound
steelFlash CannonflyingDrill Peck
2.651
100%9.5 s
1.0 charged
62% HP left on average
14
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
2.641
100%8.5 s
1.0 charged
62% HP left on average
15
Emboar
fightingLow Kick
fightingFocus BlastrockRock Slide
2.603
100%6.5 s
1.0 charged
62% HP left on average
16
Incineroar
fightingDouble Kick
fireBlast BurndarkDarkest Lariat
2.600
100%8.0 s
1.0 charged
62% HP left on average
17
Flareon
fireFire Spin
fightingSuperpowerfireOverheat
2.593
100%6.5 s
1.0 charged
61% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.545
100%6.5 s
1.0 charged
61% HP left on average
19
Hisuian Typhlosion
ghostHex
electricWild ChargefireOverheat
2.517
100%6.5 s
1.0 charged
60% HP left on average
20
Xerneas
fairyGeomancy
fightingClose CombatelectricThunder
2.452
100%6.5 s
1.0 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.