Shadow Walrein counters
icewaterWater-type Female Grunt · slot 3Grunt
CP
5,853
Attack
336.2
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Waterfall / Water Pulse
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 6.107 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowergrassSolar Beam | 5.111 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.821 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 4 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.821 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | dragonDragon Breath fightingAura SphereelectricThunder | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 4.558 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 4.273 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 4.227 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 11 | grassMagical Leaf grassLeaf StormfightingAura Sphere | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 4.095 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassSolar Beam | 4.089 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | dragonDragon Tail electricFusion BoltrockStone Edge | 3.893 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 16 | dragonDragon Breath fightingFocus BlastrockAncient Power | 3.893 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 17 | grassVine Whip grassSolar BeamgrassPower Whip | 3.865 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.833 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 3.727 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 20 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.635 | 100% | 7.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.