Shadow Tentacruel counters
waterpoisonWater-type Female Grunt · slot 3Grunt
CP
5,207
Attack
308.4
x1.2 Shadow
Defense
229.2
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Acid / Hydro PumpPoison Jab / Hydro PumpPoison Sting / Hydro PumpAcid / Sludge WavePoison Jab / Sludge WavePoison Sting / Sludge WaveAcid / BlizzardPoison Jab / BlizzardPoison Sting / BlizzardAcid / Acid SprayPoison Jab / Acid SprayPoison Sting / Acid SprayAcid / ScaldPoison Jab / ScaldPoison Sting / ScaldAcid / PaybackPoison Jab / PaybackPoison Sting / Payback
Best counters against Poison Sting / Payback
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 8.167 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | electricThunder Shock electricWild ChargesteelGyro Ball | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 8 | psychicConfusion psychicPsyshockpsychicFuture Sight | 6.067 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 9 | fireEmber electricWild ChargeghostShadow Ball | 6.040 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud Shot groundEarth PowerdragonOutrage | 5.767 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | electricVolt Switch electricWild ChargerockStone Edge | 5.400 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 5.400 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 14 | electricVolt Switch electricZap CannonelectricDischarge | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 15 | groundMud Shot groundEarth PowerdragonOutrage | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | electricVolt Switch electricWild ChargerockStone Edge | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | electricVolt Switch electricWild ChargepsychicPsyshock | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | psychicConfusion psychicPsyshockpsychicPsychic | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 19 | psychicConfusion psychicPsyshockelectricThunderbolt | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 20 | groundSand Attack groundEarthquakegroundEarth Power | 4.500 | 100% | 7.0 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.