Shadow Tentacruel counters
waterpoisonWater-type Female Grunt ยท slot 3Grunt
CP
5,207
Attack
308.4
x1.2 Shadow
Defense
229.2
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Acid / Hydro PumpPoison Jab / Hydro PumpPoison Sting / Hydro PumpAcid / Sludge WavePoison Jab / Sludge WavePoison Sting / Sludge WaveAcid / BlizzardPoison Jab / BlizzardPoison Sting / BlizzardAcid / Acid SprayPoison Jab / Acid SprayPoison Sting / Acid SprayAcid / ScaldPoison Jab / ScaldPoison Sting / ScaldAcid / PaybackPoison Jab / PaybackPoison Sting / Payback
Best counters against Poison Sting / Acid Spray
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BallrockPower Gem | 7.435 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.250 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.241 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 6.767 | 100% | 5.5 s 2.0 charged | 85% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.696 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 6 | electricThunder Shock electricThunderboltnormalHyper Beam | 6.471 | 100% | 7.5 s 2.0 charged | 85% HP left on average | |
| 7 | groundMud Shot groundEarthquakerockRock Slide | 6.281 | 100% | 10.0 s 2.0 charged | 84% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.676 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | psychicZen Headbutt psychicPsychic FangsgrassSolar Beam | 5.500 | 100% | 10.0 s 2.0 charged | 82% HP left on average | |
| 10 | psychicPsycho Cut psychicFuture SightdragonOutrage | 5.281 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 11 | electricVolt Switch electricWild ChargepsychicPsyshock | 5.250 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.250 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 13 | psychicConfusion psychicPsyshockpsychicPsychic | 5.250 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 14 | psychicConfusion psychicPsychicsteelDoom Desire | 5.250 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 15 | fireFire Spin groundEarth PowerrockStone Edge | 5.206 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.063 | 100% | 10.0 s 2.0 charged | 80% HP left on average | |
| 17 | dragonDragon Tail electricFusion BoltdragonOutrage | 5.000 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorelectricThunder | 4.943 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 4.861 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.806 | 100% | 7.0 s 2.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.