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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Tentacruel counters

waterpoisonWater-type Female Grunt · slot 3Grunt
CP
5,207
Attack
308.4
x1.2 Shadow
Defense
229.2
x0.83 Shadow
HP
124

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tentacruel
#PokemonMovesPowerWinsTimeResult
1
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
7.489
100%5.5 s
1.1 charged
86% HP left on average
2
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
7.199
100%6.5 s
1.2 charged
85% HP left on average
3
Shadow Aggron
dragonDragon Tail
electricThunderrockMeteor Beam
7.040
100%8.2 s
1.3 charged
85% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
6.354
100%6.5 s
1.2 charged
84% HP left on average
5
Gholdengo
ghostAstonish
ghostShadow BallrockPower Gem
6.147
100%9.9 s
1.7 charged
82% HP left on average
6
Shadow Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
5.996
100%9.7 s
1.7 charged
83% HP left on average
7
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.736
100%6.5 s
1.2 charged
81% HP left on average
8
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorelectricThunder
5.563
100%8.2 s
1.3 charged
81% HP left on average
9
Heatran
fireFire Spin
groundEarth PowerrockStone Edge
5.325
100%8.2 s
1.3 charged
80% HP left on average
10
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.267
100%6.5 s
1.2 charged
80% HP left on average
11
Dialga
dragonDragon Breath
dragonDraco MeteorelectricThunder
5.194
100%8.2 s
1.3 charged
79% HP left on average
12
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
5.175
100%8.5 s
1.5 charged
79% HP left on average
13
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
5.055
100%9.7 s
1.7 charged
79% HP left on average
14
Stakataka
normalTake Down
groundBulldozerockStone Edge
5.035
100%11.4 s
1.9 charged
79% HP left on average
15
Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
4.986
100%11.5 s
2.1 charged
79% HP left on average
16
Necrozma (Dusk Mane)
psychicPsycho Cut
psychicFuture SightdragonOutrage
4.948
100%8.5 s
1.5 charged
79% HP left on average
17
Shadow Registeel
normalLock-On
electricZap CannonnormalHyper Beam
4.710
100%8.7 s
1.5 charged
78% HP left on average
18
Melmetal
electricThunder Shock
electricThunderboltnormalHyper Beam
4.596
100%9.5 s
1.7 charged
77% HP left on average
19
Probopass
electricSpark
electricZap CannonelectricThunderbolt
4.554
100%12.5 s
2.1 charged
77% HP left on average
20
Shadow Palossand
groundSand Attack
groundEarth PowergroundScorching Sands
4.547
100%7.1 s
1.2 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.